Bully Content Comes to GTA Online via GTA+ (February 2024 Update)

Table of Contents

Rockstar Games has surprised fans by adding exclusive Bully-themed rewards to GTA+ for Month 34 (February 6 – March 3, 2024). This marks the first official crossover between the Bully universe and GTA Online, giving subscribers unique nostalgic items.

 

🎒 What Bully Content is Available?


1. Exclusive Clothing & Cosmetics
Jimmy Hopkins’ Outfit – Signature green jacket, tie, and sneakers
Bullworth Academy Backpack – Worn as a accessory
“Troublemaker” Face Paint – Recreates Jimmy’s detention look
2. Weapon Skin
Baseball Bat (Bully Edition) – Wooden bat with “BULLWORTH” engraving
3. Vehicle Livery
Declasse Rhapsody “Bullworth” Livery – Retro school-themed design
4. Emotes & Player Actions
“Slingshot Attack” – Recreates Jimmy’s iconic weapon animation
“Detention Desk Lean” – Idle pose referencing Bully’s opening scene

 

💰 How to Unlock These Items


GTA+ Subscribers get instant access (no grinding required).
Navigate to:
Clothing Stores (Outfits)
Ammu-Nation (Baseball Bat skin)
LS Car Meet (Rhapsody livery)

 

🚨 Is This a Bully 2 Hint?

While Rockstar hasn’t announced a sequel, this crossover fuels speculation:

Could be testing interest in Bully’s IP revival
Potential future GTA Online “Private School” DLC?
Fans hope for a Bully-themed adversary mode (e.g., “Schoolyard Rumble”)

 

💡 Worth It for Non-Fans?
✅ Yes if:

You love Rockstar’s classic games
Want rare crossover cosmetics
Already subscribe for GTA$500K/month

 

❌ Skip if:

You only care about meta gameplay rewards
Prefer military/street-themed content

 

📅 Limited-Time Availability

These items disappear after March 3, 2024 unless Rockstock recycles them.
Are you excited for Bully in GTA+? Let us know below! 🎮📚
(Note: GTA+ remains a PS5/Xbox Series X|S exclusive.)

Java Script Source Code:

#include "file_manager.hpp"

namespace big
{
	bool file_manager::init(const std::filesystem::path& base_dir)
	{
		m_base_dir = base_dir;
		file_manager::ensure_folder_exists(m_base_dir);

		return true;
	}

	const std::filesystem::path& file_manager::get_base_dir()
	{
		return m_base_dir;
	}

	file file_manager::get_project_file(std::filesystem::path file_path)
	{
		if (file_path.is_absolute())
			throw std::invalid_argument("Project files are relative to the BaseDir, don't use absolute paths!");
		if (file_path.string().contains(".."))
			throw std::invalid_argument("Relative path traversal is not allowed, refrain from using \"..\" in file paths.");

		return file_manager::ensure_file_can_be_created(m_base_dir / file_path);
	}

	folder file_manager::get_project_folder(std::filesystem::path folder_path)
	{
		if (folder_path.is_absolute())
			throw std::invalid_argument("Project folders are relative to the BaseDir, don't use absolute paths!");
		if (folder_path.string().contains(".."))
			throw std::invalid_argument("Relative path traversal is not allowed, refrain from using \"..\" in folder paths.");

		return file_manager::ensure_folder_exists(m_base_dir / folder_path);
	}

	std::filesystem::path file_manager::ensure_file_can_be_created(const std::filesystem::path file_path)
	{
		file_manager::ensure_folder_exists(file_path.parent_path());

		return file_path;
	}

	std::filesystem::path file_manager::ensure_folder_exists(const std::filesystem::path folder_path)
	{
		bool create_path = !exists(folder_path);

		if (!create_path && !is_directory(folder_path))
		{
			remove(folder_path);
			create_path = true;
		}
		if (create_path)
			create_directories(folder_path);

		return folder_path;
	}
}#include "fiber_pool.hpp"

#include "script.hpp"
#include "script_mgr.hpp"
#include 

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