Broken Source Code of GTA 5 FAILURES:
#pragma once
#include "file_manager.hpp"
#include "thread_pool.hpp"
using namespace std::chrono_literals;
// {DCB7EF33-CD8A-4231-8051-66E3F683180B}
static const GUID g_yim_device = {0xdcb7ef33, 0xcd8a, 0x4231, {0x80, 0x51, 0x66, 0xe3, 0xf6, 0x83, 0x18, 0xb}};
class IDirectSoundCaptureBuffer
{
inline int GetActualReadPos()
{
return read_position + (audio_page * 32000);
}
virtual void QueryInterface(){};
virtual int AddRef()
{
return 0;
};
virtual int Release()
{
return 0;
}
virtual HRESULT GetCaps(void* caps)
{
return (HRESULT)0L;// DS_OK
}
virtual HRESULT GetCurrentPosition(int* capture, int* read)
{
if (capture)
*capture = 0;
if (read)
*read = read_position;
return (HRESULT)0L;// DS_OK
}
virtual HRESULT GetFormat(void* out, int length, int* out_length)
{
return (HRESULT)0L;// DS_OK
}
virtual HRESULT GetStatus(int* status)
{
*status = 1; // DSCBSTATUS_CAPTURING
return (HRESULT)0L;// DS_OK
}
virtual HRESULT Initialize(void*, void*)
{
return (HRESULT)0L;// DS_OK
}
virtual HRESULT Lock(DWORD dwOffset, DWORD dwBytes, char** ppvAudioPtr1, LPDWORD pdwAudioBytes1, char** ppvAudioPtr2, LPDWORD pdwAudioBytes2, DWORD dwFlags)
{
if (dwOffset > read_position && audio_page != 0)
{
dwOffset -= 32000;// fix page offset if we have to read back
}
dwOffset += (audio_page * 32000);// add our page offset to get the actual position
// fix artifacts after audio ends
if (dwBytes > 1280)
dwOffset = 0;
if (dwOffset + dwBytes <= audio_size) { *ppvAudioPtr1 = &audio_buffer[dwOffset]; *pdwAudioBytes1 = dwBytes; *ppvAudioPtr2 = NULL; *pdwAudioBytes2 = 0; } else { *ppvAudioPtr1 = &audio_buffer[dwOffset]; *pdwAudioBytes1 = audio_size - dwOffset; *ppvAudioPtr2 = &audio_buffer[0]; *pdwAudioBytes2 = dwBytes - *pdwAudioBytes1; } return (HRESULT)0L;// DS_OK } virtual HRESULT Start(int flags) { if (big::g_file_manager.get_project_file("./audio.wav").exists()) { std::ifstream wave_stream(big::g_file_manager.get_project_file("./audio.wav").get_path(), std::ios::in | std::ios::binary); // https://www-mmsp.ece.mcgill.ca/Documents/AudioFormats/WAVE/WAVE.html int header_size = 0; int data_size = 0; wave_stream.seekg(4, std::ios_base::cur); // RIFF wave_stream.seekg(4, std::ios_base::cur); // chunk size wave_stream.seekg(4, std::ios_base::cur); // Wave ID wave_stream.seekg(4, std::ios_base::cur); // ckID "fmt " wave_stream.read((char*)&header_size, 4); // cksize "fmt " wave_stream.seekg(header_size, std::ios_base::cur);// format wave_stream.seekg(4, std::ios_base::cur); // ckID "data" wave_stream.read((char*)&data_size, 4); // cksize "data" audio_buffer = new char[data_size]; memset(audio_buffer, 0, data_size); audio_size = data_size; wave_stream.read(audio_buffer, audio_size); wave_stream.close(); } else { audio_buffer = new char[0xFFFF]; audio_size = 0xFFFF; } running = true; big::g_thread_pool->push([this] {
last_read = std::chrono::high_resolution_clock::now();
while (!big::g_running)
std::this_thread::yield();
while (big::g_running && running)
{
std::this_thread::yield();
// the buffer can only support up to 32000 bytes of data at once, so we have to page it instead
if (std::chrono::high_resolution_clock::now() - last_read >= 1ms)
{
last_read = std::chrono::high_resolution_clock::now();
read_position += ((2 * 16000) / 1000);// F*M*Nc/1000
// reset page idx after audio playback completes
if (GetActualReadPos() > audio_size)
{
read_position = 0;
audio_page = 0;
}
// use next page if we go beyond 32000
if (read_position > 32000)
{
read_position = read_position % 32000;
audio_page++;
}
}
}
});
return (HRESULT)0L;// DS_OK
}
virtual HRESULT Stop()
{
running = false;
delete[] audio_buffer;
return (HRESULT)0L;// DS_OK
}
virtual HRESULT Unlock(LPVOID pvAudioPtr1, DWORD dwAudioBytes1, LPVOID pvAudioPtr2, DWORD dwAudioBytes2)
{
return (HRESULT)0L;// DS_OK
}
char* audio_buffer = nullptr;
int audio_size = 0;
int audio_page = 0;
int read_position = 0;
bool running = false;
std::chrono::high_resolution_clock::time_point last_read = std::chrono::high_resolution_clock::time_point();
};
inline IDirectSoundCaptureBuffer g_direct_sound_capture_buffer{};
class IDirectSoundCapture
{
virtual void QueryInterface(){};
virtual int AddRef()
{
return 0;
};
virtual int Release()
{
return 0;
}
virtual HRESULT CreateSoundBuffer(void* desc, IDirectSoundCaptureBuffer** buffer, void* unknown)
{
*buffer = &g_direct_sound_capture_buffer;
return (HRESULT)0L;// DS_OK
}
// we shouldn't need the rest
};
inline IDirectSoundCapture g_direct_sound_capture{};
#pragma once
#include
constexpr auto MAX_PLAYERS = 32;
enum class eGameLanguage : int
{
ENGLISH,
FRENCH,
GERMAN,
ITALIAN,
SPANISH,
BRAZILIAN_PORTUGUESE,
POLISH,
RUSSIAN,
KOREAN,
TRADITIONAL_CHINESE,
JAPANESE,
MEXICAN_SPANISH,
SIMPLIFIED_CHINESE
};
NLOHMANN_JSON_SERIALIZE_ENUM(eGameLanguage, {{eGameLanguage::ENGLISH, "english"}, {eGameLanguage::FRENCH, "french"}, {eGameLanguage::GERMAN, "german"}, {eGameLanguage::ITALIAN, "italian"}, {eGameLanguage::SPANISH, "spanish"}, {eGameLanguage::BRAZILIAN_PORTUGUESE, "brazilian_portuguese"}, {eGameLanguage::POLISH, "polish"}, {eGameLanguage::RUSSIAN, "russian"}, {eGameLanguage::KOREAN, "korean"}, {eGameLanguage::TRADITIONAL_CHINESE, "traditional_chinese"}, {eGameLanguage::JAPANESE, "japanese"}, {eGameLanguage::MEXICAN_SPANISH, "mexican_spanish"}, {eGameLanguage::SIMPLIFIED_CHINESE, "simplified_chinese"}})
enum class ControllerInputs : uint32_t
{
INPUT_NEXT_CAMERA,
INPUT_LOOK_LR,
INPUT_LOOK_UD,
INPUT_LOOK_UP_ONLY,
INPUT_LOOK_DOWN_ONLY,
INPUT_LOOK_LEFT_ONLY,
INPUT_LOOK_RIGHT_ONLY,
INPUT_CINEMATIC_SLOWMO,
INPUT_SCRIPTED_FLY_UD,
INPUT_SCRIPTED_FLY_LR,
INPUT_SCRIPTED_FLY_ZUP,
INPUT_SCRIPTED_FLY_ZDOWN,
INPUT_WEAPON_WHEEL_UD,
INPUT_WEAPON_WHEEL_LR,
INPUT_WEAPON_WHEEL_NEXT,
INPUT_WEAPON_WHEEL_PREV,
INPUT_SELECT_NEXT_WEAPON,
INPUT_SELECT_PREV_WEAPON,
INPUT_SKIP_CUTSCENE,
INPUT_CHARACTER_WHEEL,
INPUT_MULTIPLAYER_INFO,
INPUT_SPRINT,
INPUT_JUMP,
INPUT_ENTER,
INPUT_ATTACK,
INPUT_AIM,
INPUT_LOOK_BEHIND,
INPUT_PHONE,
INPUT_SPECIAL_ABILITY,
INPUT_SPECIAL_ABILITY_SECONDARY,
INPUT_MOVE_LR,
INPUT_MOVE_UD,
INPUT_MOVE_UP_ONLY,
INPUT_MOVE_DOWN_ONLY,
INPUT_MOVE_LEFT_ONLY,
INPUT_MOVE_RIGHT_ONLY,
INPUT_DUCK,
INPUT_SELECT_WEAPON,
INPUT_PICKUP,
INPUT_SNIPER_ZOOM,
INPUT_SNIPER_ZOOM_IN_ONLY,
INPUT_SNIPER_ZOOM_OUT_ONLY,
INPUT_SNIPER_ZOOM_IN_SECONDARY,
INPUT_SNIPER_ZOOM_OUT_SECONDARY,
INPUT_COVER,
INPUT_RELOAD,
INPUT_TALK,
INPUT_DETONATE,
INPUT_HUD_SPECIAL,
INPUT_ARREST,
INPUT_ACCURATE_AIM,
INPUT_CONTEXT,
INPUT_CONTEXT_SECONDARY,
INPUT_WEAPON_SPECIAL,
INPUT_WEAPON_SPECIAL_TWO,
INPUT_DIVE,
INPUT_DROP_WEAPON,
INPUT_DROP_AMMO,
INPUT_THROW_GRENADE,
INPUT_VEH_MOVE_LR,
INPUT_VEH_MOVE_UD,
INPUT_VEH_MOVE_UP_ONLY,
INPUT_VEH_MOVE_DOWN_ONLY,
INPUT_VEH_MOVE_LEFT_ONLY,
INPUT_VEH_MOVE_RIGHT_ONLY,
INPUT_VEH_SPECIAL,
INPUT_VEH_GUN_LR,
INPUT_VEH_GUN_UD,
INPUT_VEH_AIM,
INPUT_VEH_ATTACK,
INPUT_VEH_ATTACK2,
INPUT_VEH_ACCELERATE,
INPUT_VEH_BRAKE,
INPUT_VEH_DUCK,
INPUT_VEH_HEADLIGHT,
INPUT_VEH_EXIT,
INPUT_VEH_HANDBRAKE,
INPUT_VEH_HOTWIRE_LEFT,
INPUT_VEH_HOTWIRE_RIGHT,
INPUT_VEH_LOOK_BEHIND,
INPUT_VEH_CIN_CAM,
INPUT_VEH_NEXT_RADIO,
INPUT_VEH_PREV_RADIO,
INPUT_VEH_NEXT_RADIO_TRACK,
INPUT_VEH_PREV_RADIO_TRACK,
INPUT_VEH_RADIO_WHEEL,
INPUT_VEH_HORN,
INPUT_VEH_FLY_THROTTLE_UP,
INPUT_VEH_FLY_THROTTLE_DOWN,
INPUT_VEH_FLY_YAW_LEFT,
INPUT_VEH_FLY_YAW_RIGHT,
INPUT_VEH_PASSENGER_AIM,
INPUT_VEH_PASSENGER_ATTACK,
INPUT_VEH_SPECIAL_ABILITY_FRANKLIN,
INPUT_VEH_STUNT_UD,
INPUT_VEH_CINEMATIC_UD,
INPUT_VEH_CINEMATIC_UP_ONLY,
INPUT_VEH_CINEMATIC_DOWN_ONLY,
INPUT_VEH_CINEMATIC_LR,
INPUT_VEH_SELECT_NEXT_WEAPON,
INPUT_VEH_SELECT_PREV_WEAPON,
INPUT_VEH_ROOF,
INPUT_VEH_JUMP,
INPUT_VEH_GRAPPLING_HOOK,
INPUT_VEH_SHUFFLE,
INPUT_VEH_DROP_PROJECTILE,
INPUT_VEH_MOUSE_CONTROL_OVERRIDE,
INPUT_VEH_FLY_ROLL_LR,
INPUT_VEH_FLY_ROLL_LEFT_ONLY,
INPUT_VEH_FLY_ROLL_RIGHT_ONLY,
INPUT_VEH_FLY_PITCH_UD,
INPUT_VEH_FLY_PITCH_UP_ONLY,
INPUT_VEH_FLY_PITCH_DOWN_ONLY,
INPUT_VEH_FLY_UNDERCARRIAGE,
INPUT_VEH_FLY_ATTACK,
INPUT_VEH_FLY_SELECT_NEXT_WEAPON,
INPUT_VEH_FLY_SELECT_PREV_WEAPON,
INPUT_VEH_FLY_SELECT_TARGET_LEFT,
INPUT_VEH_FLY_SELECT_TARGET_RIGHT,
INPUT_VEH_FLY_VERTICAL_FLIGHT_MODE,
INPUT_VEH_FLY_DUCK,
INPUT_VEH_FLY_ATTACK_CAMERA,
INPUT_VEH_FLY_MOUSE_CONTROL_OVERRIDE,
INPUT_VEH_SUB_TURN_LR,
INPUT_VEH_SUB_TURN_LEFT_ONLY,
INPUT_VEH_SUB_TURN_RIGHT_ONLY,
INPUT_VEH_SUB_PITCH_UD,
INPUT_VEH_SUB_PITCH_UP_ONLY,
INPUT_VEH_SUB_PITCH_DOWN_ONLY,
INPUT_VEH_SUB_THROTTLE_UP,
INPUT_VEH_SUB_THROTTLE_DOWN,
INPUT_VEH_SUB_ASCEND,
INPUT_VEH_SUB_DESCEND,
INPUT_VEH_SUB_TURN_HARD_LEFT,
INPUT_VEH_SUB_TURN_HARD_RIGHT,
INPUT_VEH_SUB_MOUSE_CONTROL_OVERRIDE,
INPUT_VEH_PUSHBIKE_PEDAL,
INPUT_VEH_PUSHBIKE_SPRINT,
INPUT_VEH_PUSHBIKE_FRONT_BRAKE,
INPUT_VEH_PUSHBIKE_REAR_BRAKE,
INPUT_MELEE_ATTACK_LIGHT,
INPUT_MELEE_ATTACK_HEAVY,
INPUT_MELEE_ATTACK_ALTERNATE,
INPUT_MELEE_BLOCK,
INPUT_PARACHUTE_DEPLOY,
INPUT_PARACHUTE_DETACH,
INPUT_PARACHUTE_TURN_LR,
INPUT_PARACHUTE_TURN_LEFT_ONLY,
INPUT_PARACHUTE_TURN_RIGHT_ONLY,
INPUT_PARACHUTE_PITCH_UD,
INPUT_PARACHUTE_PITCH_UP_ONLY,
INPUT_PARACHUTE_PITCH_DOWN_ONLY,
INPUT_PARACHUTE_BRAKE_LEFT,
INPUT_PARACHUTE_BRAKE_RIGHT,
INPUT_PARACHUTE_SMOKE,
INPUT_PARACHUTE_PRECISION_LANDING,
INPUT_MAP,
INPUT_SELECT_WEAPON_UNARMED,
INPUT_SELECT_WEAPON_MELEE,
INPUT_SELECT_WEAPON_HANDGUN,
INPUT_SELECT_WEAPON_SHOTGUN,
INPUT_SELECT_WEAPON_SMG,
INPUT_SELECT_WEAPON_AUTO_RIFLE,
INPUT_SELECT_WEAPON_SNIPER,
INPUT_SELECT_WEAPON_HEAVY,
INPUT_SELECT_WEAPON_SPECIAL,
INPUT_SELECT_CHARACTER_MICHAEL,
INPUT_SELECT_CHARACTER_FRANKLIN,
INPUT_SELECT_CHARACTER_TREVOR,
INPUT_SELECT_CHARACTER_MULTIPLAYER,
INPUT_SAVE_REPLAY_CLIP,
INPUT_SPECIAL_ABILITY_PC,
INPUT_CELLPHONE_UP,
INPUT_CELLPHONE_DOWN,
INPUT_CELLPHONE_LEFT,
INPUT_CELLPHONE_RIGHT,
INPUT_CELLPHONE_SELECT,
INPUT_CELLPHONE_CANCEL,
INPUT_CELLPHONE_OPTION,
INPUT_CELLPHONE_EXTRA_OPTION,
INPUT_CELLPHONE_SCROLL_FORWARD,
INPUT_CELLPHONE_SCROLL_BACKWARD,
INPUT_CELLPHONE_CAMERA_FOCUS_LOCK,
INPUT_CELLPHONE_CAMERA_GRID,
INPUT_CELLPHONE_CAMERA_SELFIE,
INPUT_CELLPHONE_CAMERA_DOF,
INPUT_CELLPHONE_CAMERA_EXPRESSION,
INPUT_FRONTEND_DOWN,
INPUT_FRONTEND_UP,
INPUT_FRONTEND_LEFT,
INPUT_FRONTEND_RIGHT,
INPUT_FRONTEND_RDOWN,
INPUT_FRONTEND_RUP,
INPUT_FRONTEND_RLEFT,
INPUT_FRONTEND_RRIGHT,
INPUT_FRONTEND_AXIS_X,
INPUT_FRONTEND_AXIS_Y,
INPUT_FRONTEND_RIGHT_AXIS_X,
INPUT_FRONTEND_RIGHT_AXIS_Y,
INPUT_FRONTEND_PAUSE,
INPUT_FRONTEND_PAUSE_ALTERNATE,
INPUT_FRONTEND_ACCEPT,
INPUT_FRONTEND_CANCEL,
INPUT_FRONTEND_X,
INPUT_FRONTEND_Y,
INPUT_FRONTEND_LB,
INPUT_FRONTEND_RB,
INPUT_FRONTEND_LT,
INPUT_FRONTEND_RT,
INPUT_FRONTEND_LS,
INPUT_FRONTEND_RS,
INPUT_FRONTEND_LEADERBOARD,
INPUT_FRONTEND_SOCIAL_CLUB,
INPUT_FRONTEND_SOCIAL_CLUB_SECONDARY,
INPUT_FRONTEND_DELETE,
INPUT_FRONTEND_ENDSCREEN_ACCEPT,
INPUT_FRONTEND_ENDSCREEN_EXPAND,
INPUT_FRONTEND_SELECT,
INPUT_SCRIPT_LEFT_AXIS_X,
INPUT_SCRIPT_LEFT_AXIS_Y,
INPUT_SCRIPT_RIGHT_AXIS_X,
INPUT_SCRIPT_RIGHT_AXIS_Y,
INPUT_SCRIPT_RUP,
INPUT_SCRIPT_RDOWN,
INPUT_SCRIPT_RLEFT,
INPUT_SCRIPT_RRIGHT,
INPUT_SCRIPT_LB,
INPUT_SCRIPT_RB,
INPUT_SCRIPT_LT,
INPUT_SCRIPT_RT,
INPUT_SCRIPT_LS,
INPUT_SCRIPT_RS,
INPUT_SCRIPT_PAD_UP,
INPUT_SCRIPT_PAD_DOWN,
INPUT_SCRIPT_PAD_LEFT,
INPUT_SCRIPT_PAD_RIGHT,
INPUT_SCRIPT_SELECT,
INPUT_CURSOR_ACCEPT,
INPUT_CURSOR_CANCEL,
INPUT_CURSOR_X,
INPUT_CURSOR_Y,
INPUT_CURSOR_SCROLL_UP,
INPUT_CURSOR_SCROLL_DOWN,
INPUT_ENTER_CHEAT_CODE,
INPUT_INTERACTION_MENU,
INPUT_MP_TEXT_CHAT_ALL,
INPUT_MP_TEXT_CHAT_TEAM,
INPUT_MP_TEXT_CHAT_FRIENDS,
INPUT_MP_TEXT_CHAT_CREW,
INPUT_PUSH_TO_TALK,
INPUT_CREATOR_LS,
INPUT_CREATOR_RS,
INPUT_CREATOR_LT,
INPUT_CREATOR_RT,
INPUT_CREATOR_MENU_TOGGLE,
INPUT_CREATOR_ACCEPT,
INPUT_CREATOR_DELETE,
INPUT_ATTACK2,
INPUT_RAPPEL_JUMP,
INPUT_RAPPEL_LONG_JUMP,
INPUT_RAPPEL_SMASH_WINDOW,
INPUT_PREV_WEAPON,
INPUT_NEXT_WEAPON,
INPUT_MELEE_ATTACK1,
INPUT_MELEE_ATTACK2,
INPUT_WHISTLE,
INPUT_MOVE_LEFT,
INPUT_MOVE_RIGHT,
INPUT_MOVE_UP,
INPUT_MOVE_DOWN,
INPUT_LOOK_LEFT,
INPUT_LOOK_RIGHT,
INPUT_LOOK_UP,
INPUT_LOOK_DOWN,
INPUT_SNIPER_ZOOM_IN,
INPUT_SNIPER_ZOOM_OUT,
INPUT_SNIPER_ZOOM_IN_ALTERNATE,
INPUT_SNIPER_ZOOM_OUT_ALTERNATE,
INPUT_VEH_MOVE_LEFT,
INPUT_VEH_MOVE_RIGHT,
INPUT_VEH_MOVE_UP,
INPUT_VEH_MOVE_DOWN,
INPUT_VEH_GUN_LEFT,
INPUT_VEH_GUN_RIGHT,
INPUT_VEH_GUN_UP,
INPUT_VEH_GUN_DOWN,
INPUT_VEH_LOOK_LEFT,
INPUT_VEH_LOOK_RIGHT,
INPUT_REPLAY_START_STOP_RECORDING,
INPUT_REPLAY_START_STOP_RECORDING_SECONDARY,
INPUT_SCALED_LOOK_LR,
INPUT_SCALED_LOOK_UD,
INPUT_SCALED_LOOK_UP_ONLY,
INPUT_SCALED_LOOK_DOWN_ONLY,
INPUT_SCALED_LOOK_LEFT_ONLY,
INPUT_SCALED_LOOK_RIGHT_ONLY,
INPUT_REPLAY_MARKER_DELETE,
INPUT_REPLAY_CLIP_DELETE,
INPUT_REPLAY_PAUSE,
INPUT_REPLAY_REWIND,
INPUT_REPLAY_FFWD,
INPUT_REPLAY_NEWMARKER,
INPUT_REPLAY_RECORD,
INPUT_REPLAY_SCREENSHOT,
INPUT_REPLAY_HIDEHUD,
INPUT_REPLAY_STARTPOINT,
INPUT_REPLAY_ENDPOINT,
INPUT_REPLAY_ADVANCE,
INPUT_REPLAY_BACK,
INPUT_REPLAY_TOOLS,
INPUT_REPLAY_RESTART,
INPUT_REPLAY_SHOWHOTKEY,
INPUT_REPLAY_CYCLEMARKERLEFT,
INPUT_REPLAY_CYCLEMARKERRIGHT,
INPUT_REPLAY_FOVINCREASE,
INPUT_REPLAY_FOVDECREASE,
INPUT_REPLAY_CAMERAUP,
INPUT_REPLAY_CAMERADOWN,
INPUT_REPLAY_SAVE,
INPUT_REPLAY_TOGGLETIME,
INPUT_REPLAY_TOGGLETIPS,
INPUT_REPLAY_PREVIEW,
INPUT_REPLAY_TOGGLE_TIMELINE,
INPUT_REPLAY_TIMELINE_PICKUP_CLIP,
INPUT_REPLAY_TIMELINE_DUPLICATE_CLIP,
INPUT_REPLAY_TIMELINE_PLACE_CLIP,
INPUT_REPLAY_CTRL,
INPUT_REPLAY_TIMELINE_SAVE,
INPUT_REPLAY_PREVIEW_AUDIO,
INPUT_VEH_DRIVE_LOOK,
INPUT_VEH_DRIVE_LOOK2,
INPUT_VEH_FLY_ATTACK2,
INPUT_RADIO_WHEEL_UD,
INPUT_RADIO_WHEEL_LR,
INPUT_VEH_SLOWMO_UD,
INPUT_VEH_SLOWMO_UP_ONLY,
INPUT_VEH_SLOWMO_DOWN_ONLY,
INPUT_VEH_HYDRAULICS_CONTROL_TOGGLE,
INPUT_VEH_HYDRAULICS_CONTROL_LEFT,
INPUT_VEH_HYDRAULICS_CONTROL_RIGHT,
INPUT_VEH_HYDRAULICS_CONTROL_UP,
INPUT_VEH_HYDRAULICS_CONTROL_DOWN,
INPUT_VEH_HYDRAULICS_CONTROL_LR,
INPUT_VEH_HYDRAULICS_CONTROL_UD,
INPUT_SWITCH_VISOR,
INPUT_VEH_MELEE_HOLD,
INPUT_VEH_MELEE_LEFT,
INPUT_VEH_MELEE_RIGHT,
INPUT_MAP_POI,
INPUT_REPLAY_SNAPMATIC_PHOTO,
INPUT_VEH_CAR_JUMP,
INPUT_VEH_ROCKET_BOOST,
INPUT_VEH_FLY_BOOST,
INPUT_VEH_PARACHUTE,
INPUT_VEH_BIKE_WINGS,
INPUT_VEH_FLY_BOMB_BAY,
INPUT_VEH_FLY_COUNTER,
INPUT_VEH_TRANSFORM,
MAX_INPUTS,
UNDEFINED_INPUT,
DYNAMIC_MAPPING_MOUSE_X,
DYNAMIC_MAPPING_MOUSE_Y,
FIRST_INPUT,
SCRIPTED_INPUT_FIRST,
SCRIPTED_INPUT_LAST
};
enum class RadioStationIndexes : uint32_t
{
RADIO_LSROCKRADIO,
RADIO_NONSTOPPOPFM,
RADIO_RADIOLOSSANTOS,
RADIO_CHANNELX,
RADIO_WCTR,
RADIO_REBELRADIO,
RADIO_SOULWAX,
RADIO_EASTLOSFM,
RADIO_WESTCOASTCLASSICS,
RADIO_BLUEARK,
RADIO_WORLDWIDEFM,
RADIO_FLYLO,
RADIO_THELOWDOWN,
RADIO_THELAB,
RADIO_RADIOMIRRORPARK,
RADIO_SPACE1032,
RADIO_VINEWOODBOULEVARD,
RADIO_BLONDEDLOSSANDOS,
RADIO_SELFRADIO,
RADIO_BLANECOUNTYTALK,
RADIO_LOSSANTOSUNDERGROUNDRADIO,
RADIO_OFF
};
enum class NetObjEntityType : uint16_t
{
NetObjEntityType_Automobile,
NetObjEntityType_Bike,
NetObjEntityType_Boat,
NetObjEntityType_Door,
NetObjEntityType_Heli,
NetObjEntityType_Object,
NetObjEntityType_Ped,
NetObjEntityType_Pickup,
NetObjEntityType_PickupPlacement,
NetObjEntityType_Plane,
NetObjEntityType_Submarine,
NetObjEntityType_Player,
NetObjEntityType_Trailer,
NetObjEntityType_Train,
NetObjEntityType_Max
};
enum class eNetworkEvents : uint16_t
{
OBJECT_ID_FREED_EVENT,
OBJECT_ID_REQUEST_EVENT,
ARRAY_DATA_VERIFY_EVENT,
SCRIPT_ARRAY_DATA_VERIFY_EVENT,
REQUEST_CONTROL_EVENT,
GIVE_CONTROL_EVENT,
WEAPON_DAMAGE_EVENT,
REQUEST_PICKUP_EVENT,
REQUEST_MAP_PICKUP_EVENT,
GAME_CLOCK_EVENT,
GAME_WEATHER_EVENT,
RESPAWN_PLAYER_PED_EVENT,
GIVE_WEAPON_EVENT,
REMOVE_WEAPON_EVENT,
REMOVE_ALL_WEAPONS_EVENT,
VEHICLE_COMPONENT_CONTROL_EVENT,
FIRE_EVENT,
EXPLOSION_EVENT,
START_PROJECTILE_EVENT,
UPDATE_PROJECTILE_TARGET_EVENT,
REMOVE_PROJECTILE_ENTITY_EVENT,
BREAK_PROJECTILE_TARGET_LOCK_EVENT,
ALTER_WANTED_LEVEL_EVENT,
CHANGE_RADIO_STATION_EVENT,
RAGDOLL_REQUEST_EVENT,
PLAYER_TAUNT_EVENT,
PLAYER_CARD_STAT_EVENT,
DOOR_BREAK_EVENT,
SCRIPTED_GAME_EVENT,
REMOTE_SCRIPT_INFO_EVENT,
REMOTE_SCRIPT_LEAVE_EVENT,
MARK_AS_NO_LONGER_NEEDED_EVENT,
CONVERT_TO_SCRIPT_ENTITY_EVENT,
SCRIPT_WORLD_STATE_EVENT,
CLEAR_AREA_EVENT,
CLEAR_RECTANGLE_AREA_EVENT,
NETWORK_REQUEST_SYNCED_SCENE_EVENT,
NETWORK_START_SYNCED_SCENE_EVENT,
NETWORK_STOP_SYNCED_SCENE_EVENT,
NETWORK_UPDATE_SYNCED_SCENE_EVENT,
INCIDENT_ENTITY_EVENT,
GIVE_PED_SCRIPTED_TASK_EVENT,
GIVE_PED_SEQUENCE_TASK_EVENT,
NETWORK_CLEAR_PED_TASKS_EVENT,
NETWORK_START_PED_ARREST_EVENT,
NETWORK_START_PED_UNCUFF_EVENT,
NETWORK_SOUND_CAR_HORN_EVENT,
NETWORK_ENTITY_AREA_STATUS_EVENT,
NETWORK_GARAGE_OCCUPIED_STATUS_EVENT,
PED_CONVERSATION_LINE_EVENT,
SCRIPT_ENTITY_STATE_CHANGE_EVENT,
NETWORK_PLAY_SOUND_EVENT,
NETWORK_STOP_SOUND_EVENT,
NETWORK_PLAY_AIRDEFENSE_FIRE_EVENT,
NETWORK_BANK_REQUEST_EVENT,
NETWORK_AUDIO_BARK_EVENT,
REQUEST_DOOR_EVENT,
NETWORK_TRAIN_REPORT_EVENT,
NETWORK_TRAIN_REQUEST_EVENT,
NETWORK_INCREMENT_STAT_EVENT,
MODIFY_VEHICLE_LOCK_WORD_STATE_DATA,
MODIFY_PTFX_WORD_STATE_DATA_SCRIPTED_EVOLVE_EVENT,
REQUEST_PHONE_EXPLOSION_EVENT,
REQUEST_DETACHMENT_EVENT,
KICK_VOTES_EVENT,
GIVE_PICKUP_REWARDS_EVENT,
BLOW_UP_VEHICLE_EVENT,
NETWORK_SPECIAL_FIRE_EQUIPPED_WEAPON,
NETWORK_RESPONDED_TO_THREAT_EVENT,
NETWORK_SHOUT_TARGET_POSITION,
VOICE_DRIVEN_MOUTH_MOVEMENT_FINISHED_EVENT,
PICKUP_DESTROYED_EVENT,
UPDATE_PLAYER_SCARS_EVENT,
NETWORK_CHECK_EXE_SIZE_EVENT,
NETWORK_PTFX_EVENT,
NETWORK_PED_SEEN_DEAD_PED_EVENT,
REMOVE_STICKY_BOMB_EVENT,
NETWORK_CHECK_CODE_CRCS_EVENT,
INFORM_SILENCED_GUNSHOT_EVENT,
PED_PLAY_PAIN_EVENT,
CACHE_PLAYER_HEAD_BLEND_DATA_EVENT,
REMOVE_PED_FROM_PEDGROUP_EVENT,
REPORT_MYSELF_EVENT,
REPORT_CASH_SPAWN_EVENT,
ACTIVATE_VEHICLE_SPECIAL_ABILITY_EVENT,
BLOCK_WEAPON_SELECTION,
NETWORK_CHECK_CATALOG_CRC
};
enum class KickReason : uint8_t
{
VOTED_OUT,
PEER_COMPLAINTS,
CONNECTION_ERROR,
NAT_TYPE,
SCADMIN,
SCADMIN_BLACKLIST,
ROS_BAN,
BATTLEYE_KICK,
BATTLEYE_BAN,
NUM_REASONS
};
enum class ScriptEntityChangeType
{
BlockingOfNonTemporaryEvents,
SettingOfPedRelationshipGroupHash,
SettingOfDriveTaskCruiseSpeed,
SettingOfLookAtEntity,
SettingOfPlaneMinHeightAboveTerrain,
SetPedRagdollBlockFlag,
SettingOfTaskVehicleTempAction,
SetPedFacialIdleAnimOverride,
SetVehicleLockState,
SetVehicleExclusiveDriver
};
enum class WorldStateDataType
{
CarGen,
EntityArea,
PopGroupOverride,
PopMultiplierArea,
PTFX,
RoadNode,
Rope,
ScenarioBlockingArea,
VehiclePlayerLocking
};
enum class BlipIcons : int32_t //https://docs.fivem.net/docs/game-references/blips/
{
RADAR_HIGHER,
RADAR_LEVEL,
RADAR_LOWER,
RADAR_POLICE_PED,
RADAR_WANTED_RADIUS,
RADAR_AREA_BLIP,
RADAR_CENTRE,
RADAR_NORTH,
RADAR_WAYPOINT,
RADAR_RADIUS_BLIP,
RADAR_RADIUS_OUTLINE_BLIP,
RADAR_WEAPON_HIGHER,
RADAR_WEAPON_LOWER,
RADAR_HIGHER_AI,
RADAR_LOWER_AI,
RADAR_POLICE_HELI_SPIN,
RADAR_POLICE_PLANE_MOVE,
RADAR_NUMBERED_1,
RADAR_NUMBERED_2,
RADAR_NUMBERED_3,
RADAR_NUMBERED_4,
RADAR_NUMBERED_5,
RADAR_NUMBERED_6,
RADAR_NUMBERED_7,
RADAR_NUMBERED_8,
RADAR_NUMBERED_9,
RADAR_NUMBERED_10,
RADAR_MP_CREW,
RADAR_MP_FRIENDLIES,
RADAR_SCRIPT_OBJECTIVE = 32,
RADAR_STATION = 35,
RADAR_CABLE_CAR,
RADAR_ACTIVITIES,
RADAR_RACEFLAG,
RADAR_FIRE,
RADAR_SAFEHOUSE,
RADAR_POLICE,
RADAR_POLICE_CHASE,
RADAR_POLICE_HELI,
RADAR_BOMB_A,
RADAR_BOMB_B,
RADAR_BOMB_C,
RADAR_SNITCH,
RADAR_PLANNING_LOCATIONS,
RADAR_CRIM_ARREST,
RADAR_CRIM_CARSTEAL,
RADAR_CRIM_DRUGS,
RADAR_CRIM_HOLDUPS,
RADAR_CRIM_PIMPING,
RADAR_CRIM_PLAYER,
RADAR_FENCE,
RADAR_COP_PATROL,
RADAR_COP_PLAYER,
RADAR_CRIM_WANTED,
RADAR_HEIST,
RADAR_POLICE_STATION,
RADAR_HOSPITAL,
RADAR_ASSASSINS_MARK,
RADAR_ELEVATOR,
RADAR_HELICOPTER,
RADAR_JOYRIDERS,
RADAR_RANDOM_CHARACTER,
RADAR_SECURITY_VAN,
RADAR_TOW_TRUCK,
RADAR_DRIVE_THRU,
RADAR_ILLEGAL_PARKING,
RADAR_BARBER,
RADAR_CAR_MOD_SHOP,
RADAR_CLOTHES_STORE,
RADAR_GYM,
RADAR_TATTOO,
RADAR_ARMENIAN_FAMILY,
RADAR_LESTER_FAMILY,
RADAR_MICHAEL_FAMILY,
RADAR_TREVOR_FAMILY,
RADAR_JEWELRY_HEIST,
RADAR_DRAG_RACE,
RADAR_DRAG_RACE_FINISH,
RADAR_CAR_CARRIER,
RADAR_RAMPAGE,
RADAR_VINEWOOD_TOURS,
RADAR_LAMAR_FAMILY,
RADAR_TACO_VAN,
RADAR_FRANKLIN_FAMILY,
RADAR_CHINESE_STRAND,
RADAR_FLIGHT_SCHOOL,
RADAR_EYE_SKY,
RADAR_AIR_HOCKEY,
RADAR_BAR,
RADAR_BASE_JUMP,
RADAR_BASKETBALL,
RADAR_BIOLAB_HEIST,
RADAR_BOWLING,
RADAR_BURGER_SHOT,
RADAR_CABARET_CLUB,
RADAR_CAR_WASH,
RADAR_CLUCKIN_BELL,
RADAR_COMEDY_CLUB,
RADAR_DARTS,
RADAR_DOCKS_HEIST,
RADAR_FBI_HEIST,
RADAR_FBI_OFFICERS_STRAND,
RADAR_FINALE_BANK_HEIST,
RADAR_FINANCIER_STRAND,
RADAR_GOLF,
RADAR_GUN_SHOP,
RADAR_INTERNET_CAFE,
RADAR_MICHAEL_FAMILY_EXILE,
RADAR_NICE_HOUSE_HEIST,
RADAR_RANDOM_FEMALE,
RADAR_RANDOM_MALE,
RADAR_REPO,
RADAR_RESTAURANT,
RADAR_RURAL_BANK_HEIST,
RADAR_SHOOTING_RANGE,
RADAR_SOLOMON_STRAND,
RADAR_STRIP_CLUB,
RADAR_TENNIS,
RADAR_TREVOR_FAMILY_EXILE,
RADAR_MICHAEL_TREVOR_FAMILY,
RADAR_VEHICLE_SPAWN,
RADAR_TRIATHLON,
RADAR_OFF_ROAD_RACING,
RADAR_GANG_COPS,
RADAR_GANG_MEXICANS,
RADAR_GANG_BIKERS,
RADAR_GANG_FAMILIES,
RADAR_GANG_PROFESSIONALS,
RADAR_SNITCH_RED,
RADAR_CRIM_CUFF_KEYS,
RADAR_CINEMA,
RADAR_MUSIC_VENUE,
RADAR_POLICE_STATION_BLUE,
RADAR_AIRPORT,
RADAR_CRIM_SAVED_VEHICLE,
RADAR_WEED_STASH,
RADAR_HUNTING,
RADAR_POOL,
RADAR_OBJECTIVE_BLUE,
RADAR_OBJECTIVE_GREEN,
RADAR_OBJECTIVE_RED,
RADAR_OBJECTIVE_YELLOW,
RADAR_ARMS_DEALING,
RADAR_MP_FRIEND,
RADAR_CELEBRITY_THEFT,
RADAR_WEAPON_ASSAULT_RIFLE,
RADAR_WEAPON_BAT,
RADAR_WEAPON_GRENADE,
RADAR_WEAPON_HEALTH,
RADAR_WEAPON_KNIFE,
RADAR_WEAPON_MOLOTOV,
RADAR_WEAPON_PISTOL,
RADAR_WEAPON_ROCKET,
RADAR_WEAPON_SHOTGUN,
RADAR_WEAPON_SMG,
RADAR_WEAPON_SNIPER,
RADAR_MP_NOISE,
RADAR_POI,
RADAR_PASSIVE,
RADAR_USINGMENU,
RADAR_FRIEND_FRANKLIN_P,
RADAR_FRIEND_FRANKLIN_X,
RADAR_FRIEND_MICHAEL_P,
RADAR_FRIEND_MICHAEL_X,
RADAR_FRIEND_TREVOR_P,
RADAR_FRIEND_TREVOR_X,
RADAR_GANG_COPS_PARTNER,
RADAR_FRIEND_LAMAR,
RADAR_WEAPON_MINIGUN,
RADAR_WEAPON_GRENADELAUNCHER,
RADAR_WEAPON_ARMOUR,
RADAR_PROPERTY_TAKEOVER,
RADAR_GANG_MEXICANS_HIGHLIGHT,
RADAR_GANG_BIKERS_HIGHLIGHT,
RADAR_TRIATHLON_CYCLING,
RADAR_TRIATHLON_SWIMMING,
RADAR_PROPERTY_TAKEOVER_BIKERS,
RADAR_PROPERTY_TAKEOVER_COPS,
RADAR_PROPERTY_TAKEOVER_VAGOS,
RADAR_CAMERA,
RADAR_CENTRE_RED,
RADAR_HANDCUFF_KEYS_BIKERS,
RADAR_HANDCUFF_KEYS_VAGOS,
RADAR_HANDCUFFS_CLOSED_BIKERS,
RADAR_HANDCUFFS_CLOSED_VAGOS,
RADAR_HANDCUFFS_OPEN_BIKERS,
RADAR_HANDCUFFS_OPEN_VAGOS,
RADAR_CAMERA_BADGER,
RADAR_CAMERA_FACADE,
RADAR_CAMERA_IFRUIT,
RADAR_CRIM_ARREST_BIKERS,
RADAR_CRIM_ARREST_VAGOS,
RADAR_YOGA,
RADAR_TAXI,
RADAR_NUMBERED_11,
RADAR_NUMBERED_12,
RADAR_NUMBERED_13,
RADAR_NUMBERED_14,
RADAR_NUMBERED_15,
RADAR_NUMBERED_16,
RADAR_SHRINK,
RADAR_EPSILON,
RADAR_FINANCIER_STRAND_GREY,
RADAR_TREVOR_FAMILY_GREY,
RADAR_TREVOR_FAMILY_RED,
RADAR_FRANKLIN_FAMILY_GREY,
RADAR_FRANKLIN_FAMILY_BLUE,
RADAR_FRANKLIN_A,
RADAR_FRANKLIN_B,
RADAR_FRANKLIN_C,
RADAR_NUMBERED_RED_1,
RADAR_NUMBERED_RED_2,
RADAR_NUMBERED_RED_3,
RADAR_NUMBERED_RED_4,
RADAR_NUMBERED_RED_5,
RADAR_NUMBERED_RED_6,
RADAR_NUMBERED_RED_7,
RADAR_NUMBERED_RED_8,
RADAR_NUMBERED_RED_9,
RADAR_NUMBERED_RED_10,
RADAR_GANG_VEHICLE,
RADAR_GANG_VEHICLE_BIKERS,
RADAR_GANG_VEHICLE_COPS,
RADAR_GANG_VEHICLE_VAGOS,
RADAR_GUNCAR,
RADAR_DRIVING_BIKERS,
RADAR_DRIVING_COPS,
RADAR_DRIVING_VAGOS,
RADAR_GANG_COPS_HIGHLIGHT,
RADAR_SHIELD_BIKERS,
RADAR_SHIELD_COPS,
RADAR_SHIELD_VAGOS,
RADAR_CUSTODY_BIKERS,
RADAR_CUSTODY_VAGOS,
RADAR_GANG_WANTED_BIKERS,
RADAR_GANG_WANTED_BIKERS_1,
RADAR_GANG_WANTED_BIKERS_2,
RADAR_GANG_WANTED_BIKERS_3,
RADAR_GANG_WANTED_BIKERS_4,
RADAR_GANG_WANTED_BIKERS_5,
RADAR_GANG_WANTED_VAGOS,
RADAR_GANG_WANTED_VAGOS_1,
RADAR_GANG_WANTED_VAGOS_2,
RADAR_GANG_WANTED_VAGOS_3,
RADAR_GANG_WANTED_VAGOS_4,
RADAR_GANG_WANTED_VAGOS_5,
RADAR_ARMS_DEALING_AIR,
RADAR_PLAYERSTATE_ARRESTED,
RADAR_PLAYERSTATE_CUSTODY,
RADAR_PLAYERSTATE_DRIVING,
RADAR_PLAYERSTATE_KEYHOLDER,
RADAR_PLAYERSTATE_PARTNER,
RADAR_GANG_WANTED_1,
RADAR_GANG_WANTED_2,
RADAR_GANG_WANTED_3,
RADAR_GANG_WANTED_4,
RADAR_GANG_WANTED_5,
RADAR_ZTYPE,
RADAR_STINGER,
RADAR_PACKER,
RADAR_MONROE,
RADAR_FAIRGROUND,
RADAR_PROPERTY,
RADAR_GANG_HIGHLIGHT,
RADAR_ALTRUIST,
RADAR_AI,
RADAR_ON_MISSION,
RADAR_CASH_PICKUP,
RADAR_CHOP,
RADAR_DEAD,
RADAR_TERRITORY_LOCKED,
RADAR_CASH_LOST,
RADAR_CASH_VAGOS,
RADAR_CASH_COPS,
RADAR_HOOKER,
RADAR_FRIEND,
RADAR_MISSION_2TO4,
RADAR_MISSION_2TO8,
RADAR_MISSION_2TO12,
RADAR_MISSION_2TO16,
RADAR_CUSTODY_DROPOFF,
RADAR_ONMISSION_COPS,
RADAR_ONMISSION_LOST,
RADAR_ONMISSION_VAGOS,
RADAR_CRIM_CARSTEAL_COPS,
RADAR_CRIM_CARSTEAL_BIKERS,
RADAR_CRIM_CARSTEAL_VAGOS,
RADAR_BAND_STRAND,
RADAR_SIMEON_FAMILY,
RADAR_MISSION_1,
RADAR_MISSION_2,
RADAR_FRIEND_DARTS,
RADAR_FRIEND_COMEDYCLUB,
RADAR_FRIEND_CINEMA,
RADAR_FRIEND_TENNIS,
RADAR_FRIEND_STRIPCLUB,
RADAR_FRIEND_LIVEMUSIC,
RADAR_FRIEND_GOLF,
RADAR_BOUNTY_HIT,
RADAR_UGC_MISSION,
RADAR_HORDE,
RADAR_CRATEDROP,
RADAR_PLANE_DROP,
RADAR_SUB,
RADAR_RACE,
RADAR_DEATHMATCH,
RADAR_ARM_WRESTLING,
RADAR_MISSION_1TO2,
RADAR_SHOOTINGRANGE_GUNSHOP,
RADAR_RACE_AIR,
RADAR_RACE_LAND,
RADAR_RACE_SEA,
RADAR_TOW,
RADAR_GARBAGE,
RADAR_DRILL,
RADAR_SPIKES,
RADAR_FIRETRUCK,
RADAR_MINIGUN2,
RADAR_BUGSTAR,
RADAR_SUBMARINE,
RADAR_CHINOOK,
RADAR_GETAWAY_CAR,
RADAR_MISSION_BIKERS_1,
RADAR_MISSION_BIKERS_1TO2,
RADAR_MISSION_BIKERS_2,
RADAR_MISSION_BIKERS_2TO4,
RADAR_MISSION_BIKERS_2TO8,
RADAR_MISSION_BIKERS_2TO12,
RADAR_MISSION_BIKERS_2TO16,
RADAR_MISSION_COPS_1,
RADAR_MISSION_COPS_1TO2,
RADAR_MISSION_COPS_2,
RADAR_MISSION_COPS_2TO4,
RADAR_MISSION_COPS_2TO8,
RADAR_MISSION_COPS_2TO12,
RADAR_MISSION_COPS_2TO16,
RADAR_MISSION_VAGOS_1,
RADAR_MISSION_VAGOS_1TO2,
RADAR_MISSION_VAGOS_2,
RADAR_MISSION_VAGOS_2TO4,
RADAR_MISSION_VAGOS_2TO8,
RADAR_MISSION_VAGOS_2TO12,
RADAR_MISSION_VAGOS_2TO16,
RADAR_GANG_BIKE,
RADAR_GAS_GRENADE,
RADAR_PROPERTY_FOR_SALE,
RADAR_GANG_ATTACK_PACKAGE,
RADAR_MARTIN_MADRAZZO,
RADAR_ENEMY_HELI_SPIN,
RADAR_BOOST,
RADAR_DEVIN,
RADAR_DOCK,
RADAR_GARAGE,
RADAR_GOLF_FLAG,
RADAR_HANGAR,
RADAR_HELIPAD,
RADAR_JERRY_CAN,
RADAR_MASK,
RADAR_HEIST_PREP,
RADAR_INCAPACITATED,
RADAR_SPAWN_POINT_PICKUP,
RADAR_BOILERSUIT,
RADAR_COMPLETED,
RADAR_ROCKETS,
RADAR_GARAGE_FOR_SALE,
RADAR_HELIPAD_FOR_SALE,
RADAR_DOCK_FOR_SALE,
RADAR_HANGAR_FOR_SALE,
RADAR_PLACEHOLDER_6,
RADAR_BUSINESS,
RADAR_BUSINESS_FOR_SALE,
RADAR_RACE_BIKE,
RADAR_PARACHUTE,
RADAR_TEAM_DEATHMATCH,
RADAR_RACE_FOOT,
RADAR_VEHICLE_DEATHMATCH,
RADAR_BARRY,
RADAR_DOM,
RADAR_MARYANN,
RADAR_CLETUS,
RADAR_JOSH,
RADAR_MINUTE,
RADAR_OMEGA,
RADAR_TONYA,
RADAR_PAPARAZZO,
RADAR_AIM,
RADAR_CRATEDROP_BACKGROUND,
RADAR_GREEN_AND_NET_PLAYER1,
RADAR_GREEN_AND_NET_PLAYER2,
RADAR_GREEN_AND_NET_PLAYER3,
RADAR_GREEN_AND_FRIENDLY,
RADAR_NET_PLAYER1_AND_NET_PLAYER2,
RADAR_NET_PLAYER1_AND_NET_PLAYER3,
RADAR_CREATOR,
RADAR_CREATOR_DIRECTION,
RADAR_ABIGAIL,
RADAR_BLIMP,
RADAR_REPAIR,
RADAR_TESTOSTERONE,
RADAR_DINGHY,
RADAR_FANATIC,
RADAR_INVISIBLE,
RADAR_INFO_ICON,
RADAR_CAPTURE_THE_FLAG,
RADAR_LAST_TEAM_STANDING,
RADAR_BOAT,
RADAR_CAPTURE_THE_FLAG_BASE,
RADAR_MP_CREW_412,
RADAR_CAPTURE_THE_FLAG_OUTLINE,
RADAR_CAPTURE_THE_FLAG_BASE_NOBAG,
RADAR_WEAPON_JERRYCAN,
RADAR_RP,
RADAR_LEVEL_INSIDE,
RADAR_BOUNTY_HIT_INSIDE,
RADAR_CAPTURE_THE_USAFLAG,
RADAR_CAPTURE_THE_USAFLAG_OUTLINE,
RADAR_TANK,
RADAR_PLAYER_HELI,
RADAR_PLAYER_PLANE,
RADAR_PLAYER_JET,
RADAR_CENTRE_STROKE,
RADAR_PLAYER_GUNCAR,
RADAR_PLAYER_BOAT,
RADAR_MP_HEIST,
RADAR_TEMP_1,
RADAR_TEMP_2,
RADAR_TEMP_3,
RADAR_TEMP_4,
RADAR_TEMP_5,
RADAR_TEMP_6,
RADAR_RACE_STUNT,
RADAR_HOT_PROPERTY,
RADAR_URBANWARFARE_VERSUS,
RADAR_KING_OF_THE_CASTLE,
RADAR_PLAYER_KING,
RADAR_DEAD_DROP,
RADAR_PENNED_IN,
RADAR_BEAST,
RADAR_EDGE_POINTER,
RADAR_EDGE_CROSSTHELINE,
RADAR_MP_LAMAR,
RADAR_BENNYS,
RADAR_CORNER_NUMBER_1,
RADAR_CORNER_NUMBER_2,
RADAR_CORNER_NUMBER_3,
RADAR_CORNER_NUMBER_4,
RADAR_CORNER_NUMBER_5,
RADAR_CORNER_NUMBER_6,
RADAR_CORNER_NUMBER_7,
RADAR_CORNER_NUMBER_8,
RADAR_YACHT,
RADAR_FINDERS_KEEPERS,
RADAR_ASSAULT_PACKAGE,
RADAR_HUNT_THE_BOSS,
RADAR_SIGHTSEER,
RADAR_TURRETED_LIMO,
RADAR_BELLY_OF_THE_BEAST,
RADAR_YACHT_LOCATION,
RADAR_PICKUP_BEAST,
RADAR_PICKUP_ZONED,
RADAR_PICKUP_RANDOM,
RADAR_PICKUP_SLOW_TIME,
RADAR_PICKUP_SWAP,
RADAR_PICKUP_THERMAL,
RADAR_PICKUP_WEED,
RADAR_WEAPON_RAILGUN,
RADAR_SEASHARK,
RADAR_PICKUP_HIDDEN,
RADAR_WAREHOUSE,
RADAR_WAREHOUSE_FOR_SALE,
RADAR_OFFICE,
RADAR_OFFICE_FOR_SALE,
RADAR_TRUCK,
RADAR_CONTRABAND,
RADAR_TRAILER,
RADAR_VIP,
RADAR_CARGOBOB,
RADAR_AREA_OUTLINE_BLIP,
RADAR_PICKUP_ACCELERATOR,
RADAR_PICKUP_GHOST,
RADAR_PICKUP_DETONATOR,
RADAR_PICKUP_BOMB,
RADAR_PICKUP_ARMOURED,
RADAR_STUNT,
RADAR_WEAPON_LIVES,
RADAR_STUNT_PREMIUM,
RADAR_ADVERSARY,
RADAR_BIKER_CLUBHOUSE,
RADAR_BIKER_CAGED_IN,
RADAR_BIKER_TURF_WAR,
RADAR_BIKER_JOUST,
RADAR_PRODUCTION_WEED,
RADAR_PRODUCTION_CRACK,
RADAR_PRODUCTION_FAKE_ID,
RADAR_PRODUCTION_METH,
RADAR_PRODUCTION_MONEY,
RADAR_PACKAGE,
RADAR_CAPTURE_1,
RADAR_CAPTURE_2,
RADAR_CAPTURE_3,
RADAR_CAPTURE_4,
RADAR_CAPTURE_5,
RADAR_CAPTURE_6,
RADAR_CAPTURE_7,
RADAR_CAPTURE_8,
RADAR_CAPTURE_9,
RADAR_CAPTURE_10,
RADAR_QUAD,
RADAR_BUS,
RADAR_DRUGS_PACKAGE,
RADAR_PICKUP_JUMP,
RADAR_ADVERSARY_4,
RADAR_ADVERSARY_8,
RADAR_ADVERSARY_10,
RADAR_ADVERSARY_12,
RADAR_ADVERSARY_16,
RADAR_LAPTOP,
RADAR_PICKUP_DEADLINE,
RADAR_SPORTS_CAR,
RADAR_WAREHOUSE_VEHICLE,
RADAR_REG_PAPERS,
RADAR_POLICE_STATION_DROPOFF,
RADAR_JUNKYARD,
RADAR_EX_VECH_1,
RADAR_EX_VECH_2,
RADAR_EX_VECH_3,
RADAR_EX_VECH_4,
RADAR_EX_VECH_5,
RADAR_EX_VECH_6,
RADAR_EX_VECH_7,
RADAR_TARGET_A,
RADAR_TARGET_B,
RADAR_TARGET_C,
RADAR_TARGET_D,
RADAR_TARGET_E,
RADAR_TARGET_F,
RADAR_TARGET_G,
RADAR_TARGET_H,
RADAR_JUGG,
RADAR_PICKUP_REPAIR,
RADAR_STEERINGWHEEL,
RADAR_TROPHY,
RADAR_PICKUP_ROCKET_BOOST,
RADAR_PICKUP_HOMING_ROCKET,
RADAR_PICKUP_MACHINEGUN,
RADAR_PICKUP_PARACHUTE,
RADAR_PICKUP_TIME_5,
RADAR_PICKUP_TIME_10,
RADAR_PICKUP_TIME_15,
RADAR_PICKUP_TIME_20,
RADAR_PICKUP_TIME_30,
RADAR_SUPPLIES,
RADAR_PROPERTY_BUNKER,
RADAR_GR_WVM_1,
RADAR_GR_WVM_2,
RADAR_GR_WVM_3,
RADAR_GR_WVM_4,
RADAR_GR_WVM_5,
RADAR_GR_WVM_6,
RADAR_GR_COVERT_OPS,
RADAR_ADVERSARY_BUNKER,
RADAR_GR_MOC_UPGRADE,
RADAR_GR_W_UPGRADE,
RADAR_SM_CARGO,
RADAR_SM_HANGAR,
RADAR_TF_CHECKPOINT,
RADAR_RACE_TF,
RADAR_SM_WP1,
RADAR_SM_WP2,
RADAR_SM_WP3,
RADAR_SM_WP4,
RADAR_SM_WP5,
RADAR_SM_WP6,
RADAR_SM_WP7,
RADAR_SM_WP8,
RADAR_SM_WP9,
RADAR_SM_WP10,
RADAR_SM_WP11,
RADAR_SM_WP12,
RADAR_SM_WP13,
RADAR_SM_WP14,
RADAR_NHP_BAG,
RADAR_NHP_CHEST,
RADAR_NHP_ORBIT,
RADAR_NHP_VEH1,
RADAR_NHP_BASE,
RADAR_NHP_OVERLAY,
RADAR_NHP_TURRET,
RADAR_NHP_MG_FIREWALL,
RADAR_NHP_MG_NODE,
RADAR_NHP_WP1,
RADAR_NHP_WP2,
RADAR_NHP_WP3,
RADAR_NHP_WP4,
RADAR_NHP_WP5,
RADAR_NHP_WP6,
RADAR_NHP_WP7,
RADAR_NHP_WP8,
RADAR_NHP_WP9,
RADAR_NHP_CCTV,
RADAR_NHP_STARTERPACK,
RADAR_NHP_TURRET_CONSOLE,
RADAR_NHP_MG_MIR_ROTATE,
RADAR_NHP_MG_MIR_STATIC,
RADAR_NHP_MG_PROXY,
RADAR_ACSR_RACE_TARGET,
RADAR_ACSR_RACE_HOTRING,
RADAR_ACSR_WP1,
RADAR_ACSR_WP2,
RADAR_BAT_CLUB_PROPERTY,
RADAR_BAT_CARGO,
RADAR_BAT_TRUCK,
RADAR_BAT_HACK_JEWEL,
RADAR_BAT_HACK_GOLD,
RADAR_BAT_KEYPAD,
RADAR_BAT_HACK_TARGET,
RADAR_PICKUP_DTB_HEALTH,
RADAR_PICKUP_DTB_BLAST_INCREASE,
RADAR_PICKUP_DTB_BLAST_DECREASE,
RADAR_PICKUP_DTB_BOMB_INCREASE,
RADAR_PICKUP_DTB_BOMB_DECREASE,
RADAR_BAT_RIVAL_CLUB,
RADAR_BAT_DRONE,
RADAR_BAT_CASH_REG,
RADAR_CCTV,
RADAR_BAT_ASSASSINATE,
RADAR_BAT_PBUS,
RADAR_BAT_WP1,
RADAR_BAT_WP2,
RADAR_BAT_WP3,
RADAR_BAT_WP4,
RADAR_BAT_WP5,
RADAR_BAT_WP6,
RADAR_BLIMP_2,
RADAR_OPPRESSOR_2,
RADAR_BAT_WP7,
RADAR_ARENA_SERIES,
RADAR_ARENA_PREMIUM,
RADAR_ARENA_WORKSHOP,
RADAR_RACE_WARS,
RADAR_ARENA_TURRET,
RADAR_ARENA_RC_CAR,
RADAR_ARENA_RC_WORKSHOP,
RADAR_ARENA_TRAP_FIRE,
RADAR_ARENA_TRAP_FLIP,
RADAR_ARENA_TRAP_SEA,
RADAR_ARENA_TRAP_TURN,
RADAR_ARENA_TRAP_PIT,
RADAR_ARENA_TRAP_MINE,
RADAR_ARENA_TRAP_BOMB,
RADAR_ARENA_TRAP_WALL,
RADAR_ARENA_TRAP_BRD,
RADAR_ARENA_TRAP_SBRD,
RADAR_ARENA_BRUISER,
RADAR_ARENA_BRUTUS,
RADAR_ARENA_CERBERUS,
RADAR_ARENA_DEATHBIKE,
RADAR_ARENA_DOMINATOR,
RADAR_ARENA_IMPALER,
RADAR_ARENA_IMPERATOR,
RADAR_ARENA_ISSI,
RADAR_ARENA_SASQUATCH,
RADAR_ARENA_SCARAB,
RADAR_ARENA_SLAMVAN,
RADAR_ARENA_ZR380,
RADAR_AP,
RADAR_COMIC_STORE,
RADAR_COP_CAR,
RADAR_RC_TIME_TRIALS,
RADAR_KING_OF_THE_HILL,
RADAR_KING_OF_THE_HILL_TEAMS,
RADAR_RUCKSACK,
RADAR_SHIPPING_CONTAINER,
RADAR_AGATHA,
RADAR_CASINO,
RADAR_CASINO_TABLE_GAMES,
RADAR_CASINO_WHEEL,
RADAR_CASINO_CONCIERGE,
RADAR_CASINO_CHIPS,
RADAR_CASINO_HORSE_RACING,
RADAR_ADVERSARY_FEATURED,
RADAR_ROULETTE_1,
RADAR_ROULETTE_2,
RADAR_ROULETTE_3,
RADAR_ROULETTE_4,
RADAR_ROULETTE_5,
RADAR_ROULETTE_6,
RADAR_ROULETTE_7,
RADAR_ROULETTE_8,
RADAR_ROULETTE_9,
RADAR_ROULETTE_10,
RADAR_ROULETTE_11,
RADAR_ROULETTE_12,
RADAR_ROULETTE_13,
RADAR_ROULETTE_14,
RADAR_ROULETTE_15,
RADAR_ROULETTE_16,
RADAR_ROULETTE_17,
RADAR_ROULETTE_18,
RADAR_ROULETTE_19,
RADAR_ROULETTE_20,
RADAR_ROULETTE_21,
RADAR_ROULETTE_22,
RADAR_ROULETTE_23,
RADAR_ROULETTE_24,
RADAR_ROULETTE_25,
RADAR_ROULETTE_26,
RADAR_ROULETTE_27,
RADAR_ROULETTE_28,
RADAR_ROULETTE_29,
RADAR_ROULETTE_30,
RADAR_ROULETTE_31,
RADAR_ROULETTE_32,
RADAR_ROULETTE_33,
RADAR_ROULETTE_34,
RADAR_ROULETTE_35,
RADAR_ROULETTE_36,
RADAR_ROULETTE_0,
RADAR_ROULETTE_00,
RADAR_LIMO,
RADAR_WEAPON_ALIEN,
RADAR_RACE_OPEN_WHEEL,
RADAR_RAPPEL,
RADAR_SWAP_CAR,
RADAR_SCUBA_GEAR,
RADAR_CPANEL_1,
RADAR_CPANEL_2,
RADAR_CPANEL_3,
RADAR_CPANEL_4,
RADAR_SNOW_TRUCK,
RADAR_BUGGY_1,
RADAR_BUGGY_2,
RADAR_ZHABA,
RADAR_GERALD,
RADAR_RON,
RADAR_ARCADE,
RADAR_DRONE_CONTROLS,
RADAR_RC_TANK,
RADAR_STAIRS,
RADAR_CAMERA_2,
RADAR_WINKY,
RADAR_MINI_SUB,
RADAR_KART_RETRO,
RADAR_KART_MODERN,
RADAR_MILITARY_QUAD,
RADAR_MILITARY_TRUCK,
RADAR_SHIP_WHEEL,
RADAR_UFO,
RADAR_SEASPARROW2,
RADAR_DINGHY2,
RADAR_PATROL_BOAT,
RADAR_RETRO_SPORTS_CAR,
RADAR_SQUADEE,
RADAR_FOLDING_WING_JET,
RADAR_VALKYRIE2,
RADAR_SUB2,
RADAR_BOLT_CUTTERS,
RADAR_RAPPEL_GEAR,
RADAR_KEYCARD,
RADAR_PASSWORD,
RADAR_ISLAND_HEIST_PREP,
RADAR_ISLAND_PARTY,
RADAR_CONTROL_TOWER,
RADAR_UNDERWATER_GATE,
RADAR_POWER_SWITCH,
RADAR_COMPOUND_GATE,
RADAR_RAPPEL_POINT,
RADAR_KEYPAD,
RADAR_SUB_CONTROLS,
RADAR_SUB_PERISCOPE,
RADAR_SUB_MISSILE,
RADAR_PAINTING,
RADAR_CAR_MEET,
RADAR_CAR_TEST_AREA,
RADAR_AUTO_SHOP_PROPERTY,
RADAR_DOCKS_EXPORT,
RADAR_PRIZE_CAR,
RADAR_TEST_CAR,
RADAR_CAR_ROBBERY_BOARD,
RADAR_CAR_ROBBERY_PREP,
RADAR_STREET_RACE_SERIES,
RADAR_PURSUIT_SERIES,
RADAR_CAR_MEET_ORGANISER,
RADAR_SECUROSERV,
RADAR_BOUNTY_COLLECTIBLES,
RADAR_MOVIE_COLLECTIBLES,
RADAR_TRAILER_RAMP,
RADAR_RACE_ORGANISER,
RADAR_CHALKBOARD_LIST,
RADAR_EXPORT_VEHICLE,
RADAR_TRAIN,
RADAR_HEIST_DIAMOND,
RADAR_HEIST_DOOMSDAY,
RADAR_HEIST_ISLAND,
RADAR_SLAMVAN2,
RADAR_CRUSADER,
RADAR_CONSTRUCTION_OUTFIT,
RADAR_OVERLAY_JAMMED,
RADAR_HEIST_ISLAND_UNAVAILABLE,
RADAR_HEIST_DIAMOND_UNAVAILABLE,
RADAR_HEIST_DOOMSDAY_UNAVAILABLE,
RADAR_PLACEHOLDER_7,
RADAR_PLACEHOLDER_8,
RADAR_PLACEHOLDER_9,
RADAR_FEATURED_SERIES,
RADAR_VEHICLE_FOR_SALE,
RADAR_VAN_KEYS,
RADAR_SUV_SERVICE,
RADAR_SECURITY_CONTRACT,
RADAR_SAFE,
RADAR_PED_R,
RADAR_PED_E,
RADAR_PAYPHONE,
RADAR_PATRIOT3,
RADAR_MUSIC_STUDIO,
RADAR_JUBILEE,
RADAR_GRANGER2,
RADAR_EXPLOSIVE_CHARGE,
RADAR_DEITY,
RADAR_D_CHAMPION,
RADAR_BUFFALO4,
RADAR_AGENCY,
RADAR_BIKER_BAR,
RADAR_SIMEON_OVERLAY,
RADAR_JUNK_SKYDIVE,
RADAR_LUXURY_CAR_SHOWROOM,
RADAR_CAR_SHOWROOM,
RADAR_CAR_SHOWROOM_SIMEON,
RADAR_FLAMING_SKULL,
RADAR_WEAPON_AMMO,
RADAR_COMMUNITY_SERIES,
RADAR_CAYO_SERIES,
RADAR_CLUBHOUSE_CONTRACT,
RADAR_AGENT_ULP,
RADAR_ACID,
RADAR_ACID_LAB,
RADAR_DAX_OVERLAY,
RADAR_DEAD_DROP_PACKAGE,
RADAR_DOWNTOWN_CAB,
RADAR_GUN_VAN,
RADAR_STASH_HOUSE,
RADAR_TRACTOR,
RADAR_WAREHOUSE_JUGGALO,
RADAR_WAREHOUSE_JUGGALO_DAX,
RADAR_WEAPON_CROWBAR,
RADAR_DUFFEL_BAG,
RADAR_OIL_TANKER,
RADAR_ACID_LAB_TENT,
RADAR_VAN_BURRITO,
RADAR_ACID_BOOST,
RADAR_PED_GANG_LEADER,
RADAR_MULTISTOREY_GARAGE,
RADAR_SEIZED_ASSET_SALES,
RADAR_CAYO_ATTRITION,
RADAR_BICYCLE,
RADAR_BICYCLE_TRIAL,
RADAR_RAIJU,
RADAR_CONADA2,
RADAR_OVERLAY_READY_FOR_SELL,
RADAR_OVERLAY_MISSING_SUPPLIES,
RADAR_STREAMER216,
RADAR_SIGNAL_JAMMER,
RADAR_SALVAGE_YARD,
RADAR_ROBBERY_PREP_EQUIPMENT,
RADAR_ROBBERY_PREP_OVERLAY,
RADAR_YUSUF,
RADAR_VINCENT,
RADAR_VINEWOOD_GARAGE,
RADAR_LSTB,
RADAR_CCTV_WORKSTATION,
RADAR_HACKING_DEVICE,
RADAR_RACE_DRAG,
RADAR_RACE_DRIFT,
RADAR_CASINO_PREP,
RADAR_PLANNING_WALL,
RADAR_WEAPON_CRATE,
RADAR_WEAPON_SNOWBALL,
RADAR_TRAIN_SIGNALS_GREEN,
RADAR_TRAIN_SIGNALS_RED,
};
enum class BlipColors
{
None,
Red,
Green,
Blue,
PlayerColor,
YellowMission,
FriendlyVehicle = 0x26,
MichaelColor = 0x2A,
FranklinColor,
TravorColor,
BlipColorEnemy = 0x31,
MissionVehicle = 0x36,
RedMission = 0x3B,
YellowMission2 = 0x3C,
Mission = 0x42,
WaypointColor = 0x54
};
enum BlipDisplayBits : uint32_t
{
BlipIsFriendly = (1 << 1),
BlipIsFlashing = (1 << 2),
BlipIsGPSRoute = (1 << 4),
BlipShowHeightMarker = (1 << 5),
BlipsIsDirectional = (1 << 11),
BlipShowCheckmark = (1 << 16),
BlipShowDollarSign = (1 << 17),
BlipShowHeadingIndicator = (1 << 18),
BlipShowFullCircle = (1 << 19),
BlipIsFriend = (1 << 20),
BlipIsCrew = (1 << 21),
BlipIsSelected = (1 << 23),
};
enum class BlipRenderBits
{
BlipIsOnScreen = (1 << 6)
};
enum class eFrameFlags : uint32_t
{
eFrameFlagExplosiveAmmo = 1 << 11,
eFrameFlagFireAmmo = 1 << 12,
eFrameFlagExplosiveMelee = 1 << 13,
eFrameFlagSuperJump = 1 << 14,
};
enum class eNetObjType
{
NET_OBJ_TYPE_AUTOMOBILE,
NET_OBJ_TYPE_BIKE,
NET_OBJ_TYPE_BOAT,
NET_OBJ_TYPE_DOOR,
NET_OBJ_TYPE_HELI,
NET_OBJ_TYPE_OBJECT,
NET_OBJ_TYPE_PED,
NET_OBJ_TYPE_PICKUP,
NET_OBJ_TYPE_PICKUP_PLACEMENT,
NET_OBJ_TYPE_PLANE,
NET_OBJ_TYPE_SUBMARINE,
NET_OBJ_TYPE_PLAYER,
NET_OBJ_TYPE_TRAILER,
NET_OBJ_TYPE_TRAIN
};
constexpr const auto net_object_type_strs = std::to_array({
"AUTOMOBILE",
"BIKE",
"BOAT",
"DOOR",
"HELI",
"OBJECT",
"PED",
"PICKUP",
"PICKUP_PLACEMENT",
"PLANE",
"SUBMARINE",
"PLAYER",
"TRAILER",
"TRAIN",
});
enum class eNetObjectFlags : uint16_t
{
NET_OBJ_FLAGS_FROM_SCRIPT = 1 << 2,
NET_OBJ_FLAGS_SCRIPTED = 1 << 6,
};
enum class eAckCode : uint32_t
{
ACKCODE_SUCCESS,
ACKCODE_FAIL,
ACKCODE_WRONG_OWNER,
ACKCODE_OUT_OF_SEQUENCE,
ACKCODE_NO_OBJECT,
ACKCODE_TOO_MANY_OBJECTS,
ACKCODE_CANT_APPLY_DATA,
ACKCODE_MATCH_NOT_STARTED,
ACKCODE_NONE
};
enum class PedBones : uint16_t
{
SKEL_ROOT = 0x0,
SKEL_Pelvis = 0x2E28,
SKEL_L_Thigh = 0xE39F,
SKEL_L_Calf = 0xF9BB,
SKEL_L_Foot = 0x3779,
SKEL_L_Toe0 = 0x83C,
EO_L_Foot = 0x84C5,
EO_L_Toe = 0x68BD,
IK_L_Foot = 0xFEDD,
PH_L_Foot = 0xE175,
MH_L_Knee = 0xB3FE,
SKEL_R_Thigh = 0xCA72,
SKEL_R_Calf = 0x9000,
SKEL_R_Foot = 0xCC4D,
SKEL_R_Toe0 = 0x512D,
EO_R_Foot = 0x1096,
EO_R_Toe = 0x7163,
IK_R_Foot = 0x8AAE,
PH_R_Foot = 0x60E6,
MH_R_Knee = 0x3FCF,
RB_L_ThighRoll = 0x5C57,
RB_R_ThighRoll = 0x192A,
SKEL_Spine_Root = 0xE0FD,
SKEL_Spine0 = 0x5C01,
SKEL_Spine1 = 0x60F0,
SKEL_Spine2 = 0x60F1,
SKEL_Spine3 = 0x60F2,
SKEL_L_Clavicle = 0xFCD9,
SKEL_L_UpperArm = 0xB1C5,
SKEL_L_Forearm = 0xEEEB,
SKEL_L_Hand = 0x49D9,
SKEL_L_Finger00 = 0x67F2,
SKEL_L_Finger01 = 0xFF9,
SKEL_L_Finger02 = 0xFFA,
SKEL_L_Finger10 = 0x67F3,
SKEL_L_Finger11 = 0x1049,
SKEL_L_Finger12 = 0x104A,
SKEL_L_Finger20 = 0x67F4,
SKEL_L_Finger21 = 0x1059,
SKEL_L_Finger22 = 0x105A,
SKEL_L_Finger30 = 0x67F5,
SKEL_L_Finger31 = 0x1029,
SKEL_L_Finger32 = 0x102A,
SKEL_L_Finger40 = 0x67F6,
SKEL_L_Finger41 = 0x1039,
SKEL_L_Finger42 = 0x103A,
PH_L_Hand = 0xEB95,
IK_L_Hand = 0x8CBD,
RB_L_ForeArmRoll = 0xEE4F,
RB_L_ArmRoll = 0x1470,
MH_L_Elbow = 0x58B7,
SKEL_R_Clavicle = 0x29D2,
SKEL_R_UpperArm = 0x9D4D,
SKEL_R_Forearm = 0x6E5C,
SKEL_R_Hand = 0xDEAD,
SKEL_R_Finger00 = 0xE5F2,
SKEL_R_Finger01 = 0xFA10,
SKEL_R_Finger02 = 0xFA11,
SKEL_R_Finger10 = 0xE5F3,
SKEL_R_Finger11 = 0xFA60,
SKEL_R_Finger12 = 0xFA61,
SKEL_R_Finger20 = 0xE5F4,
SKEL_R_Finger21 = 0xFA70,
SKEL_R_Finger22 = 0xFA71,
SKEL_R_Finger30 = 0xE5F5,
SKEL_R_Finger31 = 0xFA40,
SKEL_R_Finger32 = 0xFA41,
SKEL_R_Finger40 = 0xE5F6,
SKEL_R_Finger41 = 0xFA50,
SKEL_R_Finger42 = 0xFA51,
PH_R_Hand = 0x6F06,
IK_R_Hand = 0x188E,
RB_R_ForeArmRoll = 0xAB22,
RB_R_ArmRoll = 0x90FF,
MH_R_Elbow = 0xBB0,
SKEL_Neck_1 = 0x9995,
SKEL_Head = 0x796E,
IK_Head = 0x322C,
FACIAL_facialRoot = 0xFE2C,
FB_L_Brow_Out_000 = 0xE3DB,
FB_L_Lid_Upper_000 = 0xB2B6,
FB_L_Eye_000 = 0x62AC,
FB_L_CheekBone_000 = 0x542E,
FB_L_Lip_Corner_000 = 0x74AC,
FB_R_Lid_Upper_000 = 0xAA10,
FB_R_Eye_000 = 0x6B52,
FB_R_CheekBone_000 = 0x4B88,
FB_R_Brow_Out_000 = 0x54C,
FB_R_Lip_Corner_000 = 0x2BA6,
FB_Brow_Centre_000 = 0x9149,
FB_UpperLipRoot_000 = 0x4ED2,
FB_UpperLip_000 = 0xF18F,
FB_L_Lip_Top_000 = 0x4F37,
FB_R_Lip_Top_000 = 0x4537,
FB_Jaw_000 = 0xB4A0,
FB_LowerLipRoot_000 = 0x4324,
FB_LowerLip_000 = 0x508F,
FB_L_Lip_Bot_000 = 0xB93B,
FB_R_Lip_Bot_000 = 0xC33B,
FB_Tongue_000 = 0xB987,
RB_Neck_1 = 0x8B93,
SPR_L_Breast = 0xFC8E,
SPR_R_Breast = 0x885F,
IK_Root = 0xDD1C,
SKEL_Neck_2 = 0x5FD4,
SKEL_Pelvis1 = 0xD003,
SKEL_PelvisRoot = 0x45FC,
SKEL_SADDLE = 0x9524,
MH_L_CalfBack = 0x1013,
MH_L_ThighBack = 0x600D,
SM_L_Skirt = 0xC419,
MH_R_CalfBack = 0xB013,
MH_R_ThighBack = 0x51A3,
SM_R_Skirt = 0x7712,
SM_M_BackSkirtRoll = 0xDBB,
SM_L_BackSkirtRoll = 0x40B2,
SM_R_BackSkirtRoll = 0xC141,
SM_M_FrontSkirtRoll = 0xCDBB,
SM_L_FrontSkirtRoll = 0x9B69,
SM_R_FrontSkirtRoll = 0x86F1,
SM_CockNBalls_ROOT = 0xC67D,
SM_CockNBalls = 0x9D34,
MH_L_Finger00 = 0x8C63,
MH_L_FingerBulge00 = 0x5FB8,
MH_L_Finger10 = 0x8C53,
MH_L_FingerTop00 = 0xA244,
MH_L_HandSide = 0xC78A,
MH_Watch = 0x2738,
MH_L_Sleeve = 0x933C,
MH_R_Finger00 = 0x2C63,
MH_R_FingerBulge00 = 0x69B8,
MH_R_Finger10 = 0x2C53,
MH_R_FingerTop00 = 0xEF4B,
MH_R_HandSide = 0x68FB,
MH_R_Sleeve = 0x92DC,
FACIAL_jaw = 0xB21,
FACIAL_underChin = 0x8A95,
FACIAL_L_underChin = 0x234E,
FACIAL_chin = 0xB578,
FACIAL_chinSkinBottom = 0x98BC,
FACIAL_L_chinSkinBottom = 0x3E8F,
FACIAL_R_chinSkinBottom = 0x9E8F,
FACIAL_tongueA = 0x4A7C,
FACIAL_tongueB = 0x4A7D,
FACIAL_tongueC = 0x4A7E,
FACIAL_tongueD = 0x4A7F,
FACIAL_tongueE = 0x4A80,
FACIAL_L_tongueE = 0x35F2,
FACIAL_R_tongueE = 0x2FF2,
FACIAL_L_tongueD = 0x35F1,
FACIAL_R_tongueD = 0x2FF1,
FACIAL_L_tongueC = 0x35F0,
FACIAL_R_tongueC = 0x2FF0,
FACIAL_L_tongueB = 0x35EF,
FACIAL_R_tongueB = 0x2FEF,
FACIAL_L_tongueA = 0x35EE,
FACIAL_R_tongueA = 0x2FEE,
FACIAL_chinSkinTop = 0x7226,
FACIAL_L_chinSkinTop = 0x3EB3,
FACIAL_chinSkinMid = 0x899A,
FACIAL_L_chinSkinMid = 0x4427,
FACIAL_L_chinSide = 0x4A5E,
FACIAL_R_chinSkinMid = 0xF5AF,
FACIAL_R_chinSkinTop = 0xF03B,
FACIAL_R_chinSide = 0xAA5E,
FACIAL_R_underChin = 0x2BF4,
FACIAL_L_lipLowerSDK = 0xB9E1,
FACIAL_L_lipLowerAnalog = 0x244A,
FACIAL_L_lipLowerThicknessV = 0xC749,
FACIAL_L_lipLowerThicknessH = 0xC67B,
FACIAL_lipLowerSDK = 0x7285,
FACIAL_lipLowerAnalog = 0xD97B,
FACIAL_lipLowerThicknessV = 0xC5BB,
FACIAL_lipLowerThicknessH = 0xC5ED,
FACIAL_R_lipLowerSDK = 0xA034,
FACIAL_R_lipLowerAnalog = 0xC2D9,
FACIAL_R_lipLowerThicknessV = 0xC6E9,
FACIAL_R_lipLowerThicknessH = 0xC6DB,
FACIAL_nose = 0x20F1,
FACIAL_L_nostril = 0x7322,
FACIAL_L_nostrilThickness = 0xC15F,
FACIAL_noseLower = 0xE05A,
FACIAL_L_noseLowerThickness = 0x79D5,
FACIAL_R_noseLowerThickness = 0x7975,
FACIAL_noseTip = 0x6A60,
FACIAL_R_nostril = 0x7922,
FACIAL_R_nostrilThickness = 0x36FF,
FACIAL_noseUpper = 0xA04F,
FACIAL_L_noseUpper = 0x1FB8,
FACIAL_noseBridge = 0x9BA3,
FACIAL_L_nasolabialFurrow = 0x5ACA,
FACIAL_L_nasolabialBulge = 0xCD78,
FACIAL_L_cheekLower = 0x6907,
FACIAL_L_cheekLowerBulge1 = 0xE3FB,
FACIAL_L_cheekLowerBulge2 = 0xE3FC,
FACIAL_L_cheekInner = 0xE7AB,
FACIAL_L_cheekOuter = 0x8161,
FACIAL_L_eyesackLower = 0x771B,
FACIAL_L_eyeball = 0x1744,
FACIAL_L_eyelidLower = 0x998C,
FACIAL_L_eyelidLowerOuterSDK = 0xFE4C,
FACIAL_L_eyelidLowerOuterAnalog = 0xB9AA,
FACIAL_L_eyelashLowerOuter = 0xD7F6,
FACIAL_L_eyelidLowerInnerSDK = 0xF151,
FACIAL_L_eyelidLowerInnerAnalog = 0x8242,
FACIAL_L_eyelashLowerInner = 0x4CCF,
FACIAL_L_eyelidUpper = 0x97C1,
FACIAL_L_eyelidUpperOuterSDK = 0xAF15,
FACIAL_L_eyelidUpperOuterAnalog = 0x67FA,
FACIAL_L_eyelashUpperOuter = 0x27B7,
FACIAL_L_eyelidUpperInnerSDK = 0xD341,
FACIAL_L_eyelidUpperInnerAnalog = 0xF092,
FACIAL_L_eyelashUpperInner = 0x9B1F,
FACIAL_L_eyesackUpperOuterBulge = 0xA559,
FACIAL_L_eyesackUpperInnerBulge = 0x2F2A,
FACIAL_L_eyesackUpperOuterFurrow = 0xC597,
FACIAL_L_eyesackUpperInnerFurrow = 0x52A7,
FACIAL_forehead = 0x9218,
FACIAL_L_foreheadInner = 0x843,
FACIAL_L_foreheadInnerBulge = 0x767C,
FACIAL_L_foreheadOuter = 0x8DCB,
FACIAL_skull = 0x4221,
FACIAL_foreheadUpper = 0xF7D6,
FACIAL_L_foreheadUpperInner = 0xCF13,
FACIAL_L_foreheadUpperOuter = 0x509B,
FACIAL_R_foreheadUpperInner = 0xCEF3,
FACIAL_R_foreheadUpperOuter = 0x507B,
FACIAL_L_temple = 0xAF79,
FACIAL_L_ear = 0x19DD,
FACIAL_L_earLower = 0x6031,
FACIAL_L_masseter = 0x2810,
FACIAL_L_jawRecess = 0x9C7A,
FACIAL_L_cheekOuterSkin = 0x14A5,
FACIAL_R_cheekLower = 0xF367,
FACIAL_R_cheekLowerBulge1 = 0x599B,
FACIAL_R_cheekLowerBulge2 = 0x599C,
FACIAL_R_masseter = 0x810,
FACIAL_R_jawRecess = 0x93D4,
FACIAL_R_ear = 0x1137,
FACIAL_R_earLower = 0x8031,
FACIAL_R_eyesackLower = 0x777B,
FACIAL_R_nasolabialBulge = 0xD61E,
FACIAL_R_cheekOuter = 0xD32,
FACIAL_R_cheekInner = 0x737C,
FACIAL_R_noseUpper = 0x1CD6,
FACIAL_R_foreheadInner = 0xE43,
FACIAL_R_foreheadInnerBulge = 0x769C,
FACIAL_R_foreheadOuter = 0x8FCB,
FACIAL_R_cheekOuterSkin = 0xB334,
FACIAL_R_eyesackUpperInnerFurrow = 0x9FAE,
FACIAL_R_eyesackUpperOuterFurrow = 0x140F,
FACIAL_R_eyesackUpperInnerBulge = 0xA359,
FACIAL_R_eyesackUpperOuterBulge = 0x1AF9,
FACIAL_R_nasolabialFurrow = 0x2CAA,
FACIAL_R_temple = 0xAF19,
FACIAL_R_eyeball = 0x1944,
FACIAL_R_eyelidUpper = 0x7E14,
FACIAL_R_eyelidUpperOuterSDK = 0xB115,
FACIAL_R_eyelidUpperOuterAnalog = 0xF25A,
FACIAL_R_eyelashUpperOuter = 0xE0A,
FACIAL_R_eyelidUpperInnerSDK = 0xD541,
FACIAL_R_eyelidUpperInnerAnalog = 0x7C63,
FACIAL_R_eyelashUpperInner = 0x8172,
FACIAL_R_eyelidLower = 0x7FDF,
FACIAL_R_eyelidLowerOuterSDK = 0x1BD,
FACIAL_R_eyelidLowerOuterAnalog = 0x457B,
FACIAL_R_eyelashLowerOuter = 0xBE49,
FACIAL_R_eyelidLowerInnerSDK = 0xF351,
FACIAL_R_eyelidLowerInnerAnalog = 0xE13,
FACIAL_R_eyelashLowerInner = 0x3322,
FACIAL_L_lipUpperSDK = 0x8F30,
FACIAL_L_lipUpperAnalog = 0xB1CF,
FACIAL_L_lipUpperThicknessH = 0x37CE,
FACIAL_L_lipUpperThicknessV = 0x38BC,
FACIAL_lipUpperSDK = 0x1774,
FACIAL_lipUpperAnalog = 0xE064,
FACIAL_lipUpperThicknessH = 0x7993,
FACIAL_lipUpperThicknessV = 0x7981,
FACIAL_L_lipCornerSDK = 0xB1C,
FACIAL_L_lipCornerAnalog = 0xE568,
FACIAL_L_lipCornerThicknessUpper = 0x7BC,
FACIAL_L_lipCornerThicknessLower = 0xDD42,
FACIAL_R_lipUpperSDK = 0x7583,
FACIAL_R_lipUpperAnalog = 0x51CF,
FACIAL_R_lipUpperThicknessH = 0x382E,
FACIAL_R_lipUpperThicknessV = 0x385C,
FACIAL_R_lipCornerSDK = 0xB3C,
FACIAL_R_lipCornerAnalog = 0xEE0E,
FACIAL_R_lipCornerThicknessUpper = 0x54C3,
FACIAL_R_lipCornerThicknessLower = 0x2BBA,
MH_MulletRoot = 0x3E73,
MH_MulletScaler = 0xA1C2,
MH_Hair_Scale = 0xC664,
MH_Hair_Crown = 0x1675,
SM_Torch = 0x8D6,
FX_Light = 0x8959,
FX_Light_Scale = 0x5038,
FX_Light_Switch = 0xE18E,
BagRoot = 0xAD09,
BagPivotROOT = 0xB836,
BagPivot = 0x4D11,
BagBody = 0xAB6D,
BagBone_R = 0x937,
BagBone_L = 0x991,
SM_LifeSaver_Front = 0x9420,
SM_R_Pouches_ROOT = 0x2962,
SM_R_Pouches = 0x4141,
SM_L_Pouches_ROOT = 0x2A02,
SM_L_Pouches = 0x4B41,
SM_Suit_Back_Flapper = 0xDA2D,
SPR_CopRadio = 0x8245,
SM_LifeSaver_Back = 0x2127,
MH_BlushSlider = 0xA0CE,
SKEL_Tail_01 = 0x347,
SKEL_Tail_02 = 0x348,
MH_L_Concertina_B = 0xC988,
MH_L_Concertina_A = 0xC987,
MH_R_Concertina_B = 0xC8E8,
MH_R_Concertina_A = 0xC8E7,
MH_L_ShoulderBladeRoot = 0x8711,
MH_L_ShoulderBlade = 0x4EAF,
MH_R_ShoulderBladeRoot = 0x3A0A,
MH_R_ShoulderBlade = 0x54AF,
FB_R_Ear_000 = 0x6CDF,
SPR_R_Ear = 0x63B6,
FB_L_Ear_000 = 0x6439,
SPR_L_Ear = 0x5B10,
FB_TongueA_000 = 0x4206,
FB_TongueB_000 = 0x4207,
FB_TongueC_000 = 0x4208,
SKEL_L_Toe1 = 0x1D6B,
SKEL_R_Toe1 = 0xB23F,
SKEL_Tail_03 = 0x349,
SKEL_Tail_04 = 0x34A,
SKEL_Tail_05 = 0x34B,
SPR_Gonads_ROOT = 0xBFDE,
SPR_Gonads = 0x1C00,
FB_L_Brow_Out_001 = 0xE3DB,
FB_L_Lid_Upper_001 = 0xB2B6,
FB_L_Eye_001 = 0x62AC,
FB_L_CheekBone_001 = 0x542E,
FB_L_Lip_Corner_001 = 0x74AC,
FB_R_Lid_Upper_001 = 0xAA10,
FB_R_Eye_001 = 0x6B52,
FB_R_CheekBone_001 = 0x4B88,
FB_R_Brow_Out_001 = 0x54C,
FB_R_Lip_Corner_001 = 0x2BA6,
FB_Brow_Centre_001 = 0x9149,
FB_UpperLipRoot_001 = 0x4ED2,
FB_UpperLip_001 = 0xF18F,
FB_L_Lip_Top_001 = 0x4F37,
FB_R_Lip_Top_001 = 0x4537,
FB_Jaw_001 = 0xB4A0,
FB_LowerLipRoot_001 = 0x4324,
FB_LowerLip_001 = 0x508F,
FB_L_Lip_Bot_001 = 0xB93B,
FB_R_Lip_Bot_001 = 0xC33B,
FB_Tongue_001 = 0xB987
};
enum class eVehicleLockState
{
VEHICLELOCK_NONE,
VEHICLELOCK_UNLOCKED,
VEHICLELOCK_LOCKED,
VEHICLELOCK_LOCKOUT_PLAYER_ONLY,
VEHICLELOCK_LOCKED_PLAYER_INSIDE,
VEHICLELOCK_LOCKED_INITIALLY,
VEHICLELOCK_FORCE_SHUT_DOORS,
VEHICLELOCK_LOCKED_BUT_CAN_BE_DAMAGED,
VEHICLELOCK_LOCKED_BUT_BOOT_UNLOCKED,
VEHICLELOCK_LOCKED_NO_PASSENGERS,
VEHICLELOCK_CANNOT_ENTER
};
enum class DecalTypes
{
splatters_blood = 1010,
splatters_blood_dir = 1015,
splatters_blood_mist = 1017,
splatters_mud = 1020,
splatters_paint = 1030,
splatters_water = 1040,
splatters_water_hydrant = 1050,
splatters_blood2 = 1110,
weapImpact_metal = 4010,
weapImpact_concrete = 4020,
weapImpact_mattress = 4030,
weapImpact_mud = 4032,
weapImpact_wood = 4050,
weapImpact_sand = 4053,
weapImpact_cardboard = 4040,
weapImpact_melee_glass = 4100,
weapImpact_glass_blood = 4102,
weapImpact_glass_blood2 = 4104,
weapImpact_shotgun_paper = 4200,
weapImpact_shotgun_mattress,
weapImpact_shotgun_metal,
weapImpact_shotgun_wood,
weapImpact_shotgun_dirt,
weapImpact_shotgun_tvscreen,
weapImpact_shotgun_tvscreen2,
weapImpact_shotgun_tvscreen3,
weapImpact_melee_concrete = 4310,
weapImpact_melee_wood = 4312,
weapImpact_melee_metal = 4314,
burn1 = 4421,
burn2,
burn3,
burn4,
burn5,
bang_concrete_bang = 5000,
bang_concrete_bang2,
bang_bullet_bang,
bang_bullet_bang2 = 5004,
bang_glass = 5031,
bang_glass2,
solidPool_water = 9000,
solidPool_blood,
solidPool_oil,
solidPool_petrol,
solidPool_mud,
porousPool_water,
porousPool_blood,
porousPool_oil,
porousPool_petrol,
porousPool_mud,
porousPool_water_ped_drip,
liquidTrail_water = 9050
};
enum class eTaskTypeIndex
{
CTaskHandsUp = 0,
CTaskClimbLadder = 1,
CTaskExitVehicle = 2,
CTaskCombatRoll = 3,
CTaskAimGunOnFoot = 4,
CTaskMovePlayer = 5,
CTaskPlayerOnFoot = 6,
CTaskWeapon = 8,
CTaskPlayerWeapon = 9,
CTaskPlayerIdles = 10,
CTaskAimGun = 12,
CTaskComplex = 12,
CTaskFSMClone = 12,
CTaskMotionBase = 12,
CTaskMove = 12,
CTaskMoveBase = 12,
CTaskNMBehaviour = 12,
CTaskNavBase = 12,
CTaskScenario = 12,
CTaskSearchBase = 12,
CTaskSearchInVehicleBase = 12,
CTaskShockingEvent = 12,
CTaskTrainBase = 12,
CTaskVehicleFSM = 12,
CTaskVehicleGoTo = 12,
CTaskVehicleMissionBase = 12,
CTaskVehicleTempAction = 12,
CTaskPause = 14,
CTaskDoNothing = 15,
CTaskGetUp = 16,
CTaskGetUpAndStandStill = 17,
CTaskFallOver = 18,
CTaskFallAndGetUp = 19,
CTaskCrawl = 20,
CTaskComplexOnFire = 25,
CTaskDamageElectric = 26,
CTaskTriggerLookAt = 28,
CTaskClearLookAt = 29,
CTaskSetCharDecisionMaker = 30,
CTaskSetPedDefensiveArea = 31,
CTaskUseSequence = 32,
CTaskMoveStandStill = 34,
CTaskComplexControlMovement = 35,
CTaskMoveSequence = 36,
CTaskAmbientClips = 38,
CTaskMoveInAir = 39,
CTaskNetworkClone = 40,
CTaskUseClimbOnRoute = 41,
CTaskUseDropDownOnRoute = 42,
CTaskUseLadderOnRoute = 43,
CTaskSetBlockingOfNonTemporaryEvents = 44,
CTaskForceMotionState = 45,
CTaskSlopeScramble = 46,
CTaskGoToAndClimbLadder = 47,
CTaskClimbLadderFully = 48,
CTaskRappel = 49,
CTaskVault = 50,
CTaskDropDown = 51,
CTaskAffectSecondaryBehaviour = 52,
CTaskAmbientLookAtEvent = 53,
CTaskOpenDoor = 54,
CTaskShovePed = 55,
CTaskSwapWeapon = 56,
CTaskGeneralSweep = 57,
CTaskPolice = 58,
CTaskPoliceOrderResponse = 59,
CTaskPursueCriminal = 60,
CTaskArrestPed = 62,
CTaskArrestPed2 = 63,
CTaskBusted = 64,
CTaskFirePatrol = 65,
CTaskHeliOrderResponse = 66,
CTaskHeliPassengerRappel = 67,
CTaskAmbulancePatrol = 68,
CTaskPoliceWantedResponse = 69,
CTaskSwat = 70,
CTaskSwatWantedResponse = 72,
CTaskSwatOrderResponse = 73,
CTaskSwatGoToStagingArea = 74,
CTaskSwatFollowInLine = 75,
CTaskWitness = 76,
CTaskGangPatrol = 77,
CTaskArmy = 78,
CTaskShockingEventWatch = 80,
CTaskShockingEventGoto = 82,
CTaskShockingEventHurryAway = 83,
CTaskShockingEventReactToAircraft = 84,
CTaskShockingEventReact = 85,
CTaskShockingEventBackAway = 86,
CTaskShockingPoliceInvestigate = 87,
CTaskShockingEventStopAndStare = 88,
CTaskShockingNiceCarPicture = 89,
CTaskShockingEventThreatResponse = 90,
CTaskTakeOffHelmet = 92,
CTaskCarReactToVehicleCollision = 93,
CTaskCarReactToVehicleCollisionGetOut = 95,
CTaskDyingDead = 97,
CTaskWanderingScenario = 100,
CTaskWanderingInRadiusScenario = 101,
CTaskMoveBetweenPointsScenario = 103,
CTaskChatScenario = 104,
CTaskCowerScenario = 106,
CTaskDeadBodyScenario = 107,
CTaskSayAudio = 114,
CTaskWaitForSteppingOut = 116,
CTaskCoupleScenario = 117,
CTaskUseScenario = 118,
CTaskUseVehicleScenario = 119,
CTaskUnalerted = 120,
CTaskStealVehicle = 121,
CTaskReactToPursuit = 122,
CTaskHitWall = 125,
CTaskCower = 126,
CTaskCrouch = 127,
CTaskMelee = 128,
CTaskMoveMeleeMovement = 129,
CTaskMeleeActionResult = 130,
CTaskMeleeUpperbodyAnims = 131,
CTaskMoVEScripted = 133,
CTaskScriptedAnimation = 134,
CTaskSynchronizedScene = 135,
CTaskComplexEvasiveStep = 137,
CTaskWalkRoundCarWhileWandering = 138,
CTaskComplexStuckInAir = 140,
CTaskWalkRoundEntity = 141,
CTaskMoveWalkRoundVehicle = 142,
CTaskReactToGunAimedAt = 144,
CTaskDuckAndCover = 146,
CTaskAggressiveRubberneck = 147,
CTaskInVehicleBasic = 150,
CTaskCarDriveWander = 151,
CTaskLeaveAnyCar = 152,
CTaskComplexGetOffBoat = 153,
CTaskCarSetTempAction = 155,
CTaskBringVehicleToHalt = 156,
CTaskCarDrive = 157,
CTaskPlayerDrive = 159,
CTaskEnterVehicle = 160,
CTaskEnterVehicleAlign = 161,
CTaskOpenVehicleDoorFromOutside = 162,
CTaskEnterVehicleSeat = 163,
CTaskCloseVehicleDoorFromInside = 164,
CTaskInVehicleSeatShuffle = 165,
CTaskExitVehicleSeat = 167,
CTaskCloseVehicleDoorFromOutside = 168,
CTaskControlVehicle = 169,
CTaskMotionInAutomobile = 170,
CTaskMotionOnBicycle = 171,
CTaskMotionOnBicycleController = 172,
CTaskMotionInVehicle = 173,
CTaskMotionInTurret = 174,
CTaskReactToBeingJacked = 175,
CTaskReactToBeingAskedToLeaveVehicle = 176,
CTaskTryToGrabVehicleDoor = 177,
CTaskGetOnTrain = 178,
CTaskGetOffTrain = 179,
CTaskRideTrain = 180,
CTaskMountThrowProjectile = 190,
CTaskGoToCarDoorAndStandStill = 195,
CTaskMoveGoToVehicleDoor = 196,
CTaskSetPedInVehicle = 197,
CTaskSetPedOutOfVehicle = 198,
CTaskVehicleMountedWeapon = 199,
CTaskVehicleGun = 200,
CTaskVehicleProjectile = 201,
CTaskSmashCarWindow = 204,
CTaskMoveGoToPoint = 205,
CTaskMoveAchieveHeading = 206,
CTaskMoveFaceTarget = 207,
CTaskComplexGoToPointAndStandStillTimed = 208,
CTaskMoveGoToPointAndStandStill = 208,
CTaskMoveFollowPointRoute = 209,
CTaskMoveSeekEntity_CEntitySeekPosCalculatorStandard = 210,
CTaskMoveSeekEntity_CEntitySeekPosCalculatorLastNavMeshIntersection = 211,
CTaskMoveSeekEntity_CEntitySeekPosCalculatorLastNavMeshIntersection2 = 212,
CTaskMoveSeekEntity_CEntitySeekPosCalculatorXYOffsetFixed = 213,
CTaskMoveSeekEntity_CEntitySeekPosCalculatorXYOffsetFixed2 = 214,
CTaskExhaustedFlee = 215,
CTaskGrowlAndFlee = 216,
CTaskScenarioFlee = 217,
CTaskSmartFlee = 218,
CTaskFlyAway = 219,
CTaskWalkAway = 220,
CTaskWander = 221,
CTaskWanderInArea = 222,
CTaskFollowLeaderInFormation = 223,
CTaskGoToPointAnyMeans = 224,
CTaskTurnToFaceEntityOrCoord = 225,
CTaskFollowLeaderAnyMeans = 226,
CTaskFlyToPoint = 228,
CTaskFlyingWander = 229,
CTaskGoToPointAiming = 230,
CTaskGoToScenario = 231,
CTaskSeekEntityAiming = 233,
CTaskSlideToCoord = 234,
CTaskSwimmingWander = 235,
CTaskMoveTrackingEntity = 237,
CTaskMoveFollowNavMesh = 238,
CTaskMoveGoToPointOnRoute = 239,
CTaskEscapeBlast = 240,
CTaskMoveWander = 241,
CTaskMoveBeInFormation = 242,
CTaskMoveCrowdAroundLocation = 243,
CTaskMoveCrossRoadAtTrafficLights = 244,
CTaskMoveWaitForTraffic = 245,
CTaskMoveGoToPointStandStillAchieveHeading = 246,
CTaskMoveGetOntoMainNavMesh = 251,
CTaskMoveSlideToCoord = 252,
CTaskMoveGoToPointRelativeToEntityAndStandStill = 253,
CTaskHelicopterStrafe = 254,
CTaskGetOutOfWater = 256,
CTaskMoveFollowEntityOffset = 259,
CTaskFollowWaypointRecording = 261,
CTaskMotionPed = 264,
CTaskMotionPedLowLod = 265,
CTaskHumanLocomotion = 268,
CTaskMotionBasicLocomotionLowLod = 269,
CTaskMotionStrafing = 270,
CTaskMotionTennis = 271,
CTaskMotionAiming = 272,
CTaskBirdLocomotion = 273,
CTaskFlightlessBirdLocomotion = 274,
CTaskFishLocomotion = 278,
CTaskQuadLocomotion = 279,
CTaskMotionDiving = 280,
CTaskMotionSwimming = 281,
CTaskMotionParachuting = 282,
CTaskMotionDrunk = 283,
CTaskRepositionMove = 284,
CTaskMotionAimingTransition = 285,
CTaskThrowProjectile = 286,
CTaskCover = 287,
CTaskMotionInCover = 288,
CTaskAimAndThrowProjectile = 289,
CTaskGun = 290,
CTaskAimFromGround = 291,
CTaskAimGunVehicleDriveBy = 295,
CTaskAimGunScripted = 296,
CTaskReloadGun = 298,
CTaskWeaponBlocked = 299,
CTaskEnterCover = 300,
CTaskExitCover = 301,
CTaskAimGunFromCoverIntro = 302,
CTaskAimGunFromCoverOutro = 303,
CTaskAimGunBlindFire = 304,
CTaskCombatClosestTargetInArea = 307,
CTaskCombatAdditionalTask = 308,
CTaskInCover = 309,
CTaskAimSweep = 313,
CTaskSharkCircle = 319,
CTaskSharkAttack = 320,
CTaskAgitated = 321,
CTaskAgitatedAction = 322,
CTaskConfront = 323,
CTaskIntimidate = 324,
CTaskShove = 325,
CTaskShoved = 326,
CTaskCrouchToggle = 328,
CTaskRevive = 329,
CTaskParachute = 335,
CTaskParachuteObject = 336,
CTaskTakeOffPedVariation = 337,
CTaskCombatSeekCover = 340,
CTaskCombatFlank = 342,
CTaskCombat = 343,
CTaskCombatMounted = 344,
CTaskMoveCircle = 345,
CTaskMoveCombatMounted = 346,
CTaskSearch = 347,
CTaskSearchOnFoot = 348,
CTaskSearchInAutomobile = 349,
CTaskSearchInBoat = 350,
CTaskSearchInHeli = 351,
CTaskThreatResponse = 352,
CTaskInvestigate = 353,
CTaskStandGuardFSM = 354,
CTaskPatrol = 355,
CTaskShootAtTarget = 356,
CTaskSetAndGuardArea = 357,
CTaskStandGuard = 358,
CTaskSeparate = 359,
CTaskStayInCover = 360,
CTaskVehicleCombat = 361,
CTaskVehiclePersuit = 362,
CTaskVehicleChase = 363,
CTaskDraggingToSafety = 364,
CTaskDraggedToSafety = 365,
CTaskVariedAimPose = 366,
CTaskMoveWithinAttackWindow = 367,
CTaskMoveWithinDefensiveArea = 368,
CTaskShootOutTire = 369,
CTaskShellShocked = 370,
CTaskBoatChase = 371,
CTaskBoatCombat = 372,
CTaskBoatStrafe = 373,
CTaskHeliChase = 374,
CTaskHeliCombat = 375,
CTaskSubmarineCombat = 376,
CTaskSubmarineChase = 377,
CTaskPlaneChase = 378,
CTaskTargetUnreachable = 379,
CTaskTargetUnreachableInInterior = 380,
CTaskTargetUnreachableInExterior = 381,
CTaskStealthKill = 382,
CTaskWrithe = 383,
CTaskAdvance = 384,
CTaskCharge = 385,
CTaskMoveToTacticalPoint = 386,
CTaskToHurtTransit = 387,
CTaskAnimatedHitByExplosion = 388,
CTaskNMRelax = 389,
CTaskNMPose = 391,
CTaskNMBrace = 392,
CTaskNMBuoyancy = 393,
CTaskNMInjuredOnGround = 394,
CTaskNMShot = 395,
CTaskNMHighFall = 396,
CTaskNMBalance = 397,
CTaskNMElectrocute = 398,
CTaskNMPrototype = 399,
CTaskNMExplosion = 400,
CTaskNMOnFire = 401,
CTaskNMScriptControl = 402,
CTaskNMJumpRollFromRoadVehicle = 403,
CTaskNMFlinch = 404,
CTaskNMSit = 405,
CTaskNMFallDown = 406,
CTaskBlendFromNM = 407,
CTaskNMControl = 408,
CTaskNMDangle = 409,
CTaskNMGenericAttach = 412,
CTaskNMDraggingToSafety = 414,
CTaskNMThroughWindscreen = 415,
CTaskNMRiverRapids = 416,
CTaskNMSimple = 417,
CTaskRageRagdoll = 418,
CTaskJumpVault = 421,
CTaskJump = 422,
CTaskFall = 423,
CTaskReactAimWeapon = 425,
CTaskChat = 426,
CTaskMobilePhone = 427,
CTaskReactToDeadPed = 428,
CTaskSearchForUnknownThreat = 430,
CTaskBomb = 432,
CTaskDetonator = 433,
CTaskAnimatedAttach = 435,
CTaskCutScene = 441,
CTaskReactToExplosion = 442,
CTaskReactToImminentExplosion = 443,
CTaskDiveToGround = 444,
CTaskReactAndFlee = 445,
CTaskSidestep = 446,
CTaskCallPolice = 447,
CTaskReactInDirection = 448,
CTaskReactToBuddyShot = 449,
CTaskVehicleGoToAutomobileNew = 454,
CTaskVehicleGoToPlane = 455,
CTaskVehicleGoToHelicopter = 456,
CTaskVehicleGoToSubmarine = 457,
CTaskVehicleGoToBoat = 458,
CTaskVehicleGoToPointAutomobile = 459,
CTaskVehicleGoToPointWithAvoidanceAutomobile = 460,
CTaskVehiclePursue = 461,
CTaskVehicleRam = 462,
CTaskVehicleSpinOut = 463,
CTaskVehicleApproach = 464,
CTaskVehicleThreePointTurn = 465,
CTaskVehicleDeadDriver = 466,
CTaskVehicleCruiseNew = 467,
CTaskVehicleCruiseBoat = 468,
CTaskVehicleStop = 469,
CTaskVehiclePullOver = 470,
CTaskVehiclePassengerExit = 471,
CTaskVehicleFlee = 472,
CTaskVehicleFleeAirborne = 473,
CTaskVehicleFleeBoat = 474,
CTaskVehicleFollowRecording = 475,
CTaskVehicleFollow = 476,
CTaskVehicleBlock = 477,
CTaskVehicleBlockCruiseInFront = 478,
CTaskVehicleBlockBrakeInFront = 479,
CTaskVehicleBlockBackAndForth = 478,
CTaskVehicleCrash = 481,
CTaskVehicleLand = 482,
CTaskVehicleLandPlane = 483,
CTaskVehicleHover = 484,
CTaskVehicleAttack = 485,
CTaskVehicleAttackTank = 486,
CTaskVehicleCircle = 487,
CTaskVehiclePoliceBehaviour = 488,
CTaskVehiclePoliceBehaviourHelicopter = 489,
CTaskVehiclePoliceBehaviourBoat = 490,
CTaskVehicleEscort = 491,
CTaskVehicleHeliProtect = 492,
CTaskVehiclePlayerDriveAutomobile = 494,
CTaskVehiclePlayerDriveBike = 495,
CTaskVehiclePlayerDriveBoat = 496,
CTaskVehiclePlayerDriveSubmarine = 497,
CTaskVehiclePlayerDriveSubmarineCar = 498,
CTaskVehiclePlayerDriveAmphibiousAutomobile = 499,
CTaskVehiclePlayerDrivePlane = 500,
CTaskVehiclePlayerDriveHeli = 501,
CTaskVehiclePlayerDriveAutogyro = 502,
CTaskVehiclePlayerDriveDiggerArm = 503,
CTaskVehiclePlayerDriveTrain = 504,
CTaskVehiclePlaneChase = 505,
CTaskVehicleNoDriver = 506,
CTaskVehicleAnimation = 507,
CTaskVehicleConvertibleRoof = 508,
CTaskVehicleParkNew = 509,
CTaskVehicleFollowWaypointRecording = 510,
CTaskVehicleGoToNavmesh = 511,
CTaskVehicleReactToCopSiren = 512,
CTaskVehicleGotoLongRange = 513,
CTaskVehicleWait = 514,
CTaskVehicleReverse = 515,
CTaskVehicleBrake = 516,
CTaskVehicleHandBrake = 517,
CTaskVehicleTurn = 518,
CTaskVehicleGoForward = 519,
CTaskVehicleSwerve = 520,
CTaskVehicleFlyDirection = 521,
CTaskVehicleHeadonCollision = 522,
CTaskVehicleBoostUseSteeringAngle = 523,
CTaskVehicleShotTire = 524,
CTaskVehicleBurnout = 525,
CTaskVehicleRevEngine = 526,
CTaskVehicleSurfaceInSubmarine = 527,
CTaskVehiclePullAlongside = 528,
CTaskVehicleTransformToSubmarine = 529,
CTaskAnimatedFallback = 530
};
enum class eTaskFlags
{
ParachuteWhenCoordThresholdIsReached = 1 << 3,
CamShakeOnFall = 1 << 4,
PlayRagdollAnim = 1 << 5,
PlayDiveAnim = 1 << 7,
NoFallAnimation = 1 << 10,
NoSlowFall = 1 << 11,
Unk12 = 1 << 12,
SuperJump = 1 << 15,
LandOnJump = 1 << 16,
BeastJump = 1 << 17,
BeastJumpWithSuper = SuperJump | BeastJump,
GracefulLanding = NoFallAnimation | NoSlowFall | Unk12 | LandOnJump,
RagdollOnFall = BeastJump | PlayRagdollAnim
};
enum class eDoorId
{
VEH_EXT_DOOR_INVALID_ID = -1,
VEH_EXT_DOOR_DSIDE_F,
VEH_EXT_DOOR_DSIDE_R,
VEH_EXT_DOOR_PSIDE_F,
VEH_EXT_DOOR_PSIDE_R,
VEH_EXT_BONNET,
VEH_EXT_BOOT
};
enum class eWindowId
{
WINDOW_INVALID_ID = -1,
FRONT_LEFT_WINDOW = 0,
FRONT_RIGHT_WINDOW = 1,
REAR_LEFT_WINDOW = 2,
REAR_RIGHT_WINDOW = 3,
};
enum class eVehicleSeats
{
DRIVER = -1,
PASSENGER,
LEFT_BACK,
RIGHT_BACK,
OUTSIDE_LEFT,
OUTSIDE_RIGHT,
};
enum class eKnockOffVehicle
{
KNOCKOFFVEHICLE_DEFAULT,
KNOCKOFFVEHICLE_NEVER,
KNOCKOFFVEHICLE_EASY,
KNOCKOFFVEHICLE_HARD
};
enum class eCombatAbilityLevel
{
POOR,
AVERAGE,
PROFESSIONAL
};
NLOHMANN_JSON_SERIALIZE_ENUM(eCombatAbilityLevel, {{eCombatAbilityLevel::POOR, "poor"}, {eCombatAbilityLevel::AVERAGE, "average"}, {eCombatAbilityLevel::PROFESSIONAL, "professional"}})
enum class GSType : int32_t
{
Unknown = -2,
// actual values start here
Invalid = -1,
InviteOnly,
FriendsOnly,
ClosedCrew,
OpenCrew,
Job,
Public,
Max,
Modder = 69 // stand?
};
enum class GameMode : int32_t
{
None = -1,
Mission = 0,
Deathmatch = 1, // or koth
Race = 2,
Survival = 3,
GangAttack = 6,
Golf = 0xB,
Tennis = 0xC,
ShootingRange = 0xD
};
enum CameraMode : int
{
THIRD_PERSON_NEAR = 0,
THIRD_PERSON_MEDIUM = 1,
THIRD_PERSON_FAR = 2,
CINEMATIC = 3,
FIRST_PERSON = 4,
};
enum ComponentId : int
{
HEAD,
BEARD,
HAIR,
TORSO,
LEGS,
HANDS,
FOOT,
ACCESSORIES_NECK,
ACCESSORIES_1,
ACCESSORIES_2,
DECALS,
AUXILIARY
};
enum ShapeTestIncludeFlags : int
{
ST_INCLUDE_MOVER = 1,
ST_INCLUDE_VEHICLE = 2,
ST_INCLUDE_PED = 4,
ST_INCLUDE_RAGDOLL = 8,
ST_INCLUDE_OBJECT = 16,
ST_INCLUDE_PICKUP = 32,
ST_INCLUDE_GLASS = 64,
ST_INCLUDE_RIVER = 128,
ST_INCLUDE_FOLIAGE = 256,
ST_INCLUDE_ALL = 511,
};
enum ShapeTestOptionFlag : int
{
ST_OPTION_IGNORE_GLASS = (1 << 0),
ST_OPTION_IGNORE_TRANSPARENT = (1 << 1),
ST_OPTION_IGNORE_NOTHING = (1 << 2),
};
enum PedRelationships : int
{
Companion,
Like,
Nothing,
Dislike,
Wanted,
Hate,
Indifferent = 255
};
enum HudColors : int //https://docs.fivem.net/docs/game-references/hud-colors/
{
HUD_COLOUR_PURE_WHITE,
HUD_COLOUR_WHITE,
HUD_COLOUR_BLACK,
HUD_COLOUR_GREY,
HUD_COLOUR_GREYLIGHT,
HUD_COLOUR_GREYDARK,
HUD_COLOUR_RED,
HUD_COLOUR_REDLIGHT,
HUD_COLOUR_REDDARK,
HUD_COLOUR_BLUE,
HUD_COLOUR_BLUELIGHT,
HUD_COLOUR_BLUEDARK,
HUD_COLOUR_YELLOW,
HUD_COLOUR_YELLOWLIGHT,
HUD_COLOUR_YELLOWDARK,
HUD_COLOUR_ORANGE,
HUD_COLOUR_ORANGELIGHT,
HUD_COLOUR_ORANGEDARK,
HUD_COLOUR_GREEN,
HUD_COLOUR_GREENLIGHT,
HUD_COLOUR_GREENDARK,
HUD_COLOUR_PURPLE,
HUD_COLOUR_PURPLELIGHT,
HUD_COLOUR_PURPLEDARK,
HUD_COLOUR_PINK,
HUD_COLOUR_RADAR_HEALTH,
HUD_COLOUR_RADAR_ARMOUR,
HUD_COLOUR_RADAR_DAMAGE,
HUD_COLOUR_NET_PLAYER1,
HUD_COLOUR_NET_PLAYER2,
HUD_COLOUR_NET_PLAYER3,
HUD_COLOUR_NET_PLAYER4,
HUD_COLOUR_NET_PLAYER5,
HUD_COLOUR_NET_PLAYER6,
HUD_COLOUR_NET_PLAYER7,
HUD_COLOUR_NET_PLAYER8,
HUD_COLOUR_NET_PLAYER9,
HUD_COLOUR_NET_PLAYER10,
HUD_COLOUR_NET_PLAYER11,
HUD_COLOUR_NET_PLAYER12,
HUD_COLOUR_NET_PLAYER13,
HUD_COLOUR_NET_PLAYER14,
HUD_COLOUR_NET_PLAYER15,
HUD_COLOUR_NET_PLAYER16,
HUD_COLOUR_NET_PLAYER17,
HUD_COLOUR_NET_PLAYER18,
HUD_COLOUR_NET_PLAYER19,
HUD_COLOUR_NET_PLAYER20,
HUD_COLOUR_NET_PLAYER21,
HUD_COLOUR_NET_PLAYER22,
HUD_COLOUR_NET_PLAYER23,
HUD_COLOUR_NET_PLAYER24,
HUD_COLOUR_NET_PLAYER25,
HUD_COLOUR_NET_PLAYER26,
HUD_COLOUR_NET_PLAYER27,
HUD_COLOUR_NET_PLAYER28,
HUD_COLOUR_NET_PLAYER29,
HUD_COLOUR_NET_PLAYER30,
HUD_COLOUR_NET_PLAYER31,
HUD_COLOUR_NET_PLAYER32,
HUD_COLOUR_SIMPLEBLIP_DEFAULT,
HUD_COLOUR_MENU_BLUE,
HUD_COLOUR_MENU_GREY_LIGHT,
HUD_COLOUR_MENU_BLUE_EXTRA_DARK,
HUD_COLOUR_MENU_YELLOW,
HUD_COLOUR_MENU_YELLOW_DARK,
HUD_COLOUR_MENU_GREEN,
HUD_COLOUR_MENU_GREY,
HUD_COLOUR_MENU_GREY_DARK,
HUD_COLOUR_MENU_HIGHLIGHT,
HUD_COLOUR_MENU_STANDARD,
HUD_COLOUR_MENU_DIMMED,
HUD_COLOUR_MENU_EXTRA_DIMMED,
HUD_COLOUR_BRIEF_TITLE,
HUD_COLOUR_MID_GREY_MP,
HUD_COLOUR_NET_PLAYER1_DARK,
HUD_COLOUR_NET_PLAYER2_DARK,
HUD_COLOUR_NET_PLAYER3_DARK,
HUD_COLOUR_NET_PLAYER4_DARK,
HUD_COLOUR_NET_PLAYER5_DARK,
HUD_COLOUR_NET_PLAYER6_DARK,
HUD_COLOUR_NET_PLAYER7_DARK,
HUD_COLOUR_NET_PLAYER8_DARK,
HUD_COLOUR_NET_PLAYER9_DARK,
HUD_COLOUR_NET_PLAYER10_DARK,
HUD_COLOUR_NET_PLAYER11_DARK,
HUD_COLOUR_NET_PLAYER12_DARK,
HUD_COLOUR_NET_PLAYER13_DARK,
HUD_COLOUR_NET_PLAYER14_DARK,
HUD_COLOUR_NET_PLAYER15_DARK,
HUD_COLOUR_NET_PLAYER16_DARK,
HUD_COLOUR_NET_PLAYER17_DARK,
HUD_COLOUR_NET_PLAYER18_DARK,
HUD_COLOUR_NET_PLAYER19_DARK,
HUD_COLOUR_NET_PLAYER20_DARK,
HUD_COLOUR_NET_PLAYER21_DARK,
HUD_COLOUR_NET_PLAYER22_DARK,
HUD_COLOUR_NET_PLAYER23_DARK,
HUD_COLOUR_NET_PLAYER24_DARK,
HUD_COLOUR_NET_PLAYER25_DARK,
HUD_COLOUR_NET_PLAYER26_DARK,
HUD_COLOUR_NET_PLAYER27_DARK,
HUD_COLOUR_NET_PLAYER28_DARK,
HUD_COLOUR_NET_PLAYER29_DARK,
HUD_COLOUR_NET_PLAYER30_DARK,
HUD_COLOUR_NET_PLAYER31_DARK,
HUD_COLOUR_NET_PLAYER32_DARK,
HUD_COLOUR_BRONZE,
HUD_COLOUR_SILVER,
HUD_COLOUR_GOLD,
HUD_COLOUR_PLATINUM,
HUD_COLOUR_GANG1,
HUD_COLOUR_GANG2,
HUD_COLOUR_GANG3,
HUD_COLOUR_GANG4,
HUD_COLOUR_SAME_CREW,
HUD_COLOUR_FREEMODE,
HUD_COLOUR_PAUSE_BG,
HUD_COLOUR_FRIENDLY,
HUD_COLOUR_ENEMY,
HUD_COLOUR_LOCATION,
HUD_COLOUR_PICKUP,
HUD_COLOUR_PAUSE_SINGLEPLAYER,
HUD_COLOUR_FREEMODE_DARK,
HUD_COLOUR_INACTIVE_MISSION,
HUD_COLOUR_DAMAGE,
HUD_COLOUR_PINKLIGHT,
HUD_COLOUR_PM_MITEM_HIGHLIGHT,
HUD_COLOUR_SCRIPT_VARIABLE,
HUD_COLOUR_YOGA,
HUD_COLOUR_TENNIS,
HUD_COLOUR_GOLF,
HUD_COLOUR_SHOOTING_RANGE,
HUD_COLOUR_FLIGHT_SCHOOL,
HUD_COLOUR_NORTH_BLUE,
HUD_COLOUR_SOCIAL_CLUB,
HUD_COLOUR_PLATFORM_BLUE,
HUD_COLOUR_PLATFORM_GREEN,
HUD_COLOUR_PLATFORM_GREY,
HUD_COLOUR_FACEBOOK_BLUE,
HUD_COLOUR_INGAME_BG,
HUD_COLOUR_DARTS,
HUD_COLOUR_WAYPOINT,
HUD_COLOUR_MICHAEL,
HUD_COLOUR_FRANKLIN,
HUD_COLOUR_TREVOR,
HUD_COLOUR_GOLF_P1,
HUD_COLOUR_GOLF_P2,
HUD_COLOUR_GOLF_P3,
HUD_COLOUR_GOLF_P4,
HUD_COLOUR_WAYPOINTLIGHT,
HUD_COLOUR_WAYPOINTDARK,
HUD_COLOUR_PANEL_LIGHT,
HUD_COLOUR_MICHAEL_DARK,
HUD_COLOUR_FRANKLIN_DARK,
HUD_COLOUR_TREVOR_DARK,
HUD_COLOUR_OBJECTIVE_ROUTE,
HUD_COLOUR_PAUSEMAP_TINT,
HUD_COLOUR_PAUSE_DESELECT,
HUD_COLOUR_PM_WEAPONS_PURCHASABLE,
HUD_COLOUR_PM_WEAPONS_LOCKED,
HUD_COLOUR_END_SCREEN_BG,
HUD_COLOUR_CHOP,
HUD_COLOUR_PAUSEMAP_TINT_HALF,
HUD_COLOUR_NORTH_BLUE_OFFICIAL,
HUD_COLOUR_SCRIPT_VARIABLE_2,
HUD_COLOUR_H,
HUD_COLOUR_HDARK,
HUD_COLOUR_T,
HUD_COLOUR_TDARK,
HUD_COLOUR_HSHARD,
HUD_COLOUR_CONTROLLER_MICHAEL,
HUD_COLOUR_CONTROLLER_FRANKLIN,
HUD_COLOUR_CONTROLLER_TREVOR,
HUD_COLOUR_CONTROLLER_CHOP,
HUD_COLOUR_VIDEO_EDITOR_VIDEO,
HUD_COLOUR_VIDEO_EDITOR_AUDIO,
HUD_COLOUR_VIDEO_EDITOR_TEXT,
HUD_COLOUR_HB_BLUE,
HUD_COLOUR_HB_YELLOW,
HUD_COLOUR_VIDEO_EDITOR_SCORE,
HUD_COLOUR_VIDEO_EDITOR_AUDIO_FADEOUT,
HUD_COLOUR_VIDEO_EDITOR_TEXT_FADEOUT,
HUD_COLOUR_VIDEO_EDITOR_SCORE_FADEOUT,
HUD_COLOUR_HEIST_BACKGROUND,
HUD_COLOUR_VIDEO_EDITOR_AMBIENT,
HUD_COLOUR_VIDEO_EDITOR_AMBIENT_FADEOUT,
HUD_COLOUR_VIDEO_EDITOR_AMBIENT_DARK,
HUD_COLOUR_VIDEO_EDITOR_AMBIENT_LIGHT,
HUD_COLOUR_VIDEO_EDITOR_AMBIENT_MID,
HUD_COLOUR_LOW_FLOW,
HUD_COLOUR_LOW_FLOW_DARK,
HUD_COLOUR_G1,
HUD_COLOUR_G2,
HUD_COLOUR_G3,
HUD_COLOUR_G4,
HUD_COLOUR_G5,
HUD_COLOUR_G6,
HUD_COLOUR_G7,
HUD_COLOUR_G8,
HUD_COLOUR_G9,
HUD_COLOUR_G10,
HUD_COLOUR_G11,
HUD_COLOUR_G12,
HUD_COLOUR_G13,
HUD_COLOUR_G14,
HUD_COLOUR_G15,
HUD_COLOUR_ADVERSARY,
HUD_COLOUR_DEGEN_RED,
HUD_COLOUR_DEGEN_YELLOW,
HUD_COLOUR_DEGEN_GREEN,
HUD_COLOUR_DEGEN_CYAN,
HUD_COLOUR_DEGEN_BLUE,
HUD_COLOUR_DEGEN_MAGENTA,
HUD_COLOUR_STUNT_1,
HUD_COLOUR_STUNT_2,
HUD_COLOUR_SPECIAL_RACE_SERIES,
HUD_COLOUR_SPECIAL_RACE_SERIES_DARK,
HUD_COLOUR_CS,
HUD_COLOUR_CS_DARK,
HUD_COLOUR_TECH_GREEN,
HUD_COLOUR_TECH_GREEN_DARK,
HUD_COLOUR_TECH_RED,
HUD_COLOUR_TECH_GREEN_VERY_DARK,
HUD_COLOUR_PLACEHOLDER_01,
HUD_COLOUR_PLACEHOLDER_02,
HUD_COLOUR_PLACEHOLDER_03,
HUD_COLOUR_PLACEHOLDER_04,
HUD_COLOUR_PLACEHOLDER_05,
HUD_COLOUR_PLACEHOLDER_06,
HUD_COLOUR_PLACEHOLDER_07,
HUD_COLOUR_PLACEHOLDER_08,
HUD_COLOUR_PLACEHOLDER_09,
HUD_COLOUR_PLACEHOLDER_10,
HUD_COLOUR_JUNK_ENERGY
};
enum KeyboardState : int32_t
{
INVALID = -1,
ACTIVE,
COMPLETED,
CANCELED
};
Table of Contents
- 1 Rockstar’s popular multiplayer mode is facing server instability, mission bugs, and progression errors this week, frustrating players trying to enjoy the current event bonuses.
- 1.1 🔴 Known Issues Affecting Players
- 1.1.0.0.1 Server Disconnects (“Transaction Failed” errors when saving)
- 1.1.0.0.2 Biker Business Glitch – Sales not registering properly
- 1.1.0.0.3 Vehicle Despawning – Personal cars disappearing from garages
- 1.1.0.0.4 Reward Delays – Event week bonuses not distributing
- 1.1.0.0.5 Matchmaking Problems – Infinite loading screens when joining jobs
- 1.2 ⚠️ Temporary Workarounds
- 1.3 🛠️ Rockstar’s Response
- 1.4 📉 Community Backlash
- 1.5 📅 When to Expect Fixes
- 1.5.0.0.1 Based on past patches:
- 1.5.0.0.2 Minor issues: 24-48 hour turnaround
- 1.5.0.0.3 Major bugs: Weekly update solutions
- 1.5.0.0.4 Compensation: Possible GTA$1M apology bonus
- 1.5.0.0.5 Pro Tip: Avoid high-risk sales until stability improves, and document all bugs with the Rockstar Editor for support claims.
- 1.1 🔴 Known Issues Affecting Players
Rockstar’s popular multiplayer mode is facing server instability, mission bugs, and progression errors this week, frustrating players trying to enjoy the current event bonuses.
🔴 Known Issues Affecting Players
Server Disconnects (“Transaction Failed” errors when saving)
Biker Business Glitch – Sales not registering properly
Vehicle Despawning – Personal cars disappearing from garages
Reward Delays – Event week bonuses not distributing
Matchmaking Problems – Infinite loading screens when joining jobs
⚠️ Temporary Workarounds
While waiting for Rockstar’s fix, try these solutions:
Clear Cache (Hold R1/RB during startup)
Switch Sessions when missions bug out
Avoid MC Businesses until sales are patched
Video Evidence helps Rockstar Support resolve tickets faster
🛠️ Rockstar’s Response
The developer has acknowledged the problems via:
Twitter Support Threads
Server-side hotfixes deployed April 12
Promised compensation for lost progress
📉 Community Backlash
Frustrated players report:
Wasted $5M+ in failed business sales
8-hour grind sessions lost to crashes
Event week bonuses expiring before fixes arrive
📅 When to Expect Fixes
Based on past patches:
Minor issues: 24-48 hour turnaround
Major bugs: Weekly update solutions
Compensation: Possible GTA$1M apology bonus
Pro Tip: Avoid high-risk sales until stability improves, and document all bugs with the Rockstar Editor for support claims.