Table of Contents
- 1 A groundbreaking new mod for Grand Theft Auto V is transforming Los Santos into the most lifelike version yet, introducing cutting-edge graphical enhancements that rival next-gen titles. Dubbed “NaturalVision Evolved – Hyper Realism”, this latest update from modder Razed delivers unprecedented visual fidelity to Rockstar’s decade-old masterpiece.
- 2 🔥 What’s New in This Ultra-Realistic Mod? The mod overhauls nearly every visual aspect of the game with:
- 3 🌆 Side-by-Side Comparison
- 4 🛠️ Installation & Performance
- 5 🚀 Where to Download
- 6 🔮 What This Means for GTA 6
A groundbreaking new mod for Grand Theft Auto V is transforming Los Santos into the most lifelike version yet, introducing cutting-edge graphical enhancements that rival next-gen titles. Dubbed “NaturalVision Evolved – Hyper Realism”, this latest update from modder Razed delivers unprecedented visual fidelity to Rockstar’s decade-old masterpiece.
🔥 What’s New in This Ultra-Realistic Mod?
The mod overhauls nearly every visual aspect of the game with:
✅ Ray Traced Global Illumination – Dynamic lighting that realistically bounces off surfaces
✅ 4K PBR Materials – Every surface now has photorealistic textures and reflections
✅ Advanced Volumetric Clouds – Sky transitions that mimic real-world weather patterns
✅ Enhanced Water Physics – Waves that interact authentically with boats and shoreline
✅ Neural Network Upscaled NPCs – Characters now feature realistic skin pores and hair details
🖥️ System Requirements for Maximum Fidelity

To experience these enhancements at their best, you’ll need:
RTX 3080/4080 or equivalent GPU
32GB RAM minimum
High-speed SSD for texture streaming
Reshade & ENB framework installed
🌆 Side-by-Side Comparison
The mod makes vanilla GTA V look last-gen by comparison:
Downtown Los Santos now mirrors real-life LA’s light pollution
Vehicle paint shows microscopic metallic flakes and clearcoat reflections
Night scenes feature accurate moonlight diffusion through clouds
🛠️ Installation & Performance
While stunning, these enhancements come at a cost:
⚠️ ~45fps average on high-end systems at 1440p
⚠️ 20GB+ mod package requiring careful installation
⚠️ Online play disabled (Single Player only)
🚀 Where to Download
Available exclusively on GTA5-Mods.com, the package includes:
Custom timecycle modifiers
8K texture packs
Physics-based rendering configs
Pro Tip: Pair with L.A. Roads and VisualV mods for complete environmental overhaul.
🔮 What This Means for GTA 6
With modders achieving this level of realism in GTA V, expectations skyrocket for Rockstar’s official next-gen visuals. Early GTA 6 leaks suggest the game may incorporate similar ray tracing techniques natively.
Java Script Source Code:
#include "fidevice.hpp"
#include "pointers.hpp"
namespace rage
{
#define PURECALL() \
LOG(FATAL) << "pure fiDevice call (" __FUNCTION__ ")"; \
return 0
fiDeviceImplemented::fiDeviceImplemented()
{
}
void fiDeviceImplemented::Destroy()
{
LOG(FATAL) << "pure fiDevice call (" __FUNCTION__ ")"; } uint64_t fiDeviceImplemented::Open(const char* fileName, bool) { PURECALL(); } uint64_t fiDeviceImplemented::OpenBulk(const char* fileName, uint64_t* ptr) { PURECALL(); } uint64_t fiDeviceImplemented::OpenBulkWrap(const char* fileName, uint64_t* ptr, void* a3) { PURECALL(); } uint64_t fiDeviceImplemented::CreateLocal(const char* fileName) { PURECALL(); } uint64_t fiDeviceImplemented::Create(const char*) { PURECALL(); } uint32_t fiDeviceImplemented::Read(uint64_t handle, void* buffer, uint32_t toRead) { PURECALL(); } uint32_t fiDeviceImplemented::ReadBulk(uint64_t handle, uint64_t ptr, void* buffer, uint32_t toRead) { PURECALL(); } uint32_t fiDeviceImplemented::WriteBulk(uint64_t, int, int, int, int) { PURECALL(); } uint32_t fiDeviceImplemented::Write(uint64_t, void*, int) { PURECALL(); } uint32_t fiDeviceImplemented::Seek(uint64_t handle, int32_t distance, uint32_t method) { PURECALL(); } uint64_t fiDeviceImplemented::SeekLong(uint64_t handle, int64_t distance, uint32_t method) { PURECALL(); } int32_t fiDeviceImplemented::Close(uint64_t handle) { PURECALL(); } int32_t fiDeviceImplemented::CloseBulk(uint64_t handle) { PURECALL(); } int fiDeviceImplemented::GetFileLength(uint64_t handle) { PURECALL(); } int fiDeviceImplemented::m_40(int) { PURECALL(); } bool fiDeviceImplemented::RemoveFile(const char* file) { PURECALL(); } int fiDeviceImplemented::RenameFile(const char* from, const char* to) { PURECALL(); } int fiDeviceImplemented::CreateDirectory(const char* dir) { PURECALL(); } int fiDeviceImplemented::RemoveDirectory(const char* dir) { PURECALL(); } uint64_t fiDeviceImplemented::GetFileLengthUInt64(uint64_t file) { PURECALL(); } uint64_t fiDeviceImplemented::GetFileLengthLong(const char* fileName) { PURECALL(); } uint64_t fiDeviceImplemented::GetFileTime(const char* file) { PURECALL(); } bool fiDeviceImplemented::SetFileTime(const char* file, FILETIME fileTime) { PURECALL(); } uint64_t fiDeviceImplemented::FindFirst(const char* path, fiFindData* findData) { PURECALL(); } bool fiDeviceImplemented::FindNext(uint64_t handle, fiFindData* findData) { PURECALL(); } int fiDeviceImplemented::FindClose(uint64_t handle) { PURECALL(); } rage::fiDevice* fiDeviceImplemented::GetUnkDevice() { PURECALL(); } void* fiDeviceImplemented::m_xy(void* a1, int a2, void* a3) { PURECALL(); } bool fiDeviceImplemented::Truncate(uint64_t handle) { PURECALL(); } uint32_t fiDeviceImplemented::GetFileAttributes(const char* path) { PURECALL(); } bool fiDeviceImplemented::m_xz() { PURECALL(); } bool fiDeviceImplemented::SetFileAttributes(const char* file, uint32_t FileAttributes) { PURECALL(); } void fiDeviceImplemented::m_xx() { return; } bool fiDeviceImplemented::ReadFull(uint64_t handle, void* buffer, uint32_t length) { PURECALL(); } bool fiDeviceImplemented::WriteFull(uint64_t handle, void* buffer, uint32_t length) { PURECALL(); } int32_t fiDeviceImplemented::GetResourceVersion(const char* fileName, ResourceFlags* flags) { PURECALL(); } int fiDeviceImplemented::m_yx() { PURECALL(); } int fiDeviceImplemented::m_yy() { PURECALL(); } int fiDeviceImplemented::m_yz(void*) { PURECALL(); } int fiDeviceImplemented::m_zx(void*) { PURECALL(); } bool fiDeviceImplemented::IsCollection() { PURECALL(); } bool fiDeviceImplemented::m_addedIn1290() { PURECALL(); } fiDevice* fiDeviceImplemented::GetCollection() { PURECALL(); } bool fiDeviceImplemented::m_ax() { PURECALL(); } int fiDeviceImplemented::GetCollectionId() { PURECALL(); } const char* fiDeviceImplemented::GetName() { PURECALL(); } fiPackfile::fiPackfile() { big::g_pointers->m_gta.m_fipackfile_ctor(this);
}
fiPackfile::~fiPackfile()
{
big::g_pointers->m_gta.m_fipackfile_dtor(this);
}
bool fiPackfile::OpenPackfile(const char* archive, bool b_true, int type, intptr_t very_false)
{
return big::g_pointers->m_gta.m_fipackfile_open_archive(this, archive, b_true, type, very_false);
}
bool fiPackfile::Mount(const char* mount_point)
{
return big::g_pointers->m_gta.m_fipackfile_mount(this, mount_point);
}
void fiPackfile::ClosePackfile()
{
big::g_pointers->m_gta.m_fipackfile_close_archive(this);
}
void fiDevice::Unmount(const char* rootPath)
{
big::g_pointers->m_gta.m_fipackfile_unmount(rootPath);
}
}